Difference between revisions of "Twitch (cantrip)"

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'''Twitch''' causes recipients who fail their [[Saving Throws|save]] to jerk and spasm, drawing attention to themselves and weakening their combat ability.  Allies and followers of a twitching creature can be surprised on a 3 in 6, as their worry sufficiently distracts them at the moment of attack.
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{{Spelltable
 
{{Spelltable
 
| name = Twitch
 
| name = Twitch
 
| range = 20 ft.
 
| range = 20 ft.
| duration = 2 rounds
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| duration = 2 [[Combat Round|rounds]]
 
| area of effect = 2 creatures
 
| area of effect = 2 creatures
| casting time = 2 [[Action Points|action points]]
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| casting time = 2 [[Action Points|action points]] (AP)
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
 
Causes the recipients to twitch, thus temporarily weakening their combat ability.
 
  
Creatures which fail to make their saving throw will be -2 [[Roll to Hit|to hit]] for two rounds of combat. Regardless of the save, their ordinary movement will be reduced by one point.
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At the same time, twitching creatures suffer a -2 penalty [[Roll to Hit|to hit]] for two rounds of [[Combat|combat]]. In addition, the spasms they experience causes a reduction of 1 AP from their movement.
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The cantrip may affect any sort of creature, regardless of size or nature.
  
The cantrip is effective against any sort of creature.
 
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]
  
[[Category: Lacks Image]]
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[[Category: Cantrips]][[Category: Don't Review until 2023]]

Revision as of 17:56, 21 October 2022

Twitch causes recipients who fail their save to jerk and spasm, drawing attention to themselves and weakening their combat ability. Allies and followers of a twitching creature can be surprised on a 3 in 6, as their worry sufficiently distracts them at the moment of attack.

Twitch
Range 20 ft.
Duration 2 rounds
Area of Effect 2 creatures
Casting Time 2 action points (AP)
Saving Throw negates
Level cantrip

At the same time, twitching creatures suffer a -2 penalty to hit for two rounds of combat. In addition, the spasms they experience causes a reduction of 1 AP from their movement.

The cantrip may affect any sort of creature, regardless of size or nature.


See Person-affecting Cantrips