Difference between revisions of "Tasha's Hideous Laughter (spell)"

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[[File:Tasha's Hideous Laughter (spell).jpg|thumb|right|480px]]
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{{Spelltable
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| name = Tasha's Hideous Laughter
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| range = 25 ft.
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| duration = 1 round per level
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| area of effect = 1 creature per level
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| casting time = 1 round
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| save = negates
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| level = [[Bard 1st Level Spells|bard (1st)]]
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}}
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Invokes a spark of humour in the recipients, so that those who fail their [[Saving Throws|saving throw]] will suddenly believe they have heard or seen something hilariously funny. At once, they will begin laughing, to such a degree that they will be unable to act proficiently for the duration of the spell. Those affected will defend themselves if attacked, but will not bring the attack to others. While defending, they will suffer a modifier of -4 [[Roll to Hit|to hit]] and -1 to [[Damage (hit points)|damage]]. Their armour class will be reduced by 2 points.
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The humour they’ve contracted will produce a high, regaling sound, one that will concern others, so that any person − friend or foe − within one [[Combat Hex|combat hex]] of the affected will also be -1 to hit.
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Those affected who are not attacked will wander helplessly, stumbling, laughing, in a random direction at one hex per round.
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Causing damage or harm, including a hard slap, will break the spell. It can be assumed that allies of the affected will attempt to rouse recipients out of their affected state.
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Revision as of 15:48, 16 March 2020

Tasha's Hideous Laughter (spell).jpg
Tasha's Hideous Laughter
Range 25 ft.
Duration 1 round per level
Area of Effect 1 creature per level
Casting Time 1 round
Saving Throw negates
Level bard (1st)

Invokes a spark of humour in the recipients, so that those who fail their saving throw will suddenly believe they have heard or seen something hilariously funny. At once, they will begin laughing, to such a degree that they will be unable to act proficiently for the duration of the spell. Those affected will defend themselves if attacked, but will not bring the attack to others. While defending, they will suffer a modifier of -4 to hit and -1 to damage. Their armour class will be reduced by 2 points.

The humour they’ve contracted will produce a high, regaling sound, one that will concern others, so that any person − friend or foe − within one combat hex of the affected will also be -1 to hit.

Those affected who are not attacked will wander helplessly, stumbling, laughing, in a random direction at one hex per round.

Causing damage or harm, including a hard slap, will break the spell. It can be assumed that allies of the affected will attempt to rouse recipients out of their affected state.