Difference between revisions of "Strengthened Arm (sage ability)"

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'''Strengthened Arm''' is a [[Sage Ability|sage ability]] associated with [[Combat|combat]].  Through training, the character has significantly increased their forearm strength, granting them a stronger grip through the toning and flexibility of their wrist joint and tendons.  Wrists, hands and forearm have been coordinated so that the character is able to get the most out of hurled and fired weapons.
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The table shown indicates greater distances that weapons can be employed through the use of this ability.  The character should use this table and not that found on the [[Weapons List|weapons page]].  Weapons thrown or fired at point blank range are +1 to hit. There is no adjustment at short range. Medium range gives a -2 penalty, while long range gives a -5 penalty.

Revision as of 05:15, 3 October 2020

Missile Range in Combat Hexes
Weapon Point
Blank
Short Medium Long
axe (short) 2 3-6 7-8 9-12
bola 3-10 11-19 20-27
bow (long) 2-3 4-26 27-52 53-79
bow (short) 2-3 3-19 20-38 39-57
club 2 3-6 7-8 9-10
crossbow (heavy) 2 3-16 17-33 34-48
crossbow (light) 2 3-12 13-24 25-36
dagger 2 3-6 7-10 11-14
dart 2 3-6 7-12 13-18
hammer (short) 2 3-4 5-7 8-9
hand axe 2 3-7 8-10 11-15
javelin 2 3-10 11-21 22-32
sling 2-15 16-30 31-44
spear 2 3-7 8-14 15-21
staff sling 4-21 22-42 43-62
trident 2 3-6 7-10 11-15
warhammer 2 3-6 7-9 10-13

Strengthened Arm is a sage ability associated with combat. Through training, the character has significantly increased their forearm strength, granting them a stronger grip through the toning and flexibility of their wrist joint and tendons. Wrists, hands and forearm have been coordinated so that the character is able to get the most out of hurled and fired weapons.

The table shown indicates greater distances that weapons can be employed through the use of this ability. The character should use this table and not that found on the weapons page. Weapons thrown or fired at point blank range are +1 to hit. There is no adjustment at short range. Medium range gives a -2 penalty, while long range gives a -5 penalty.