Snare (spell)

From The Authentic D&D Wiki
Revision as of 19:23, 19 June 2022 by Maxwell (talk | contribs) (Created page with "'''Snare''' creates a snare that is very hard to detect. If any creature steps into the triangle created by three hexes, they must make a saving throw or be snapped off their...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Snare creates a snare that is very hard to detect. If any creature steps into the triangle created by three hexes, they must make a saving throw or be snapped off their feet and hung 15 feet above the ground. Note that for the spell to function, the spell must be cast in an area beneath stout trees or a vertical surface.

Snare
Range touch
Duration until triggered; see below
Area of Effect 10 ft. diameter circle
Casting Time 2 rounds
Saving Throw negates
Level druid (3rd)

Creatures caught in the snare may not cut it or free themselves. If not freed by others, the snare will hold victims for one hour per level before dropping them — whereupon they will suffer 2-8 damage from the fall.

Persons not caught by the snare, if they are able to reach, can cut the snare with a sharp blade. Magic will reveal the presence of the untriggered trap, but thieves and other classes will detect the trap at four levels below their normal ability.

Four-legged creatures above 500 lbs. will not be affected by the snare; nor will bipedal creatures weighing greater than a ton. Note that the larger the victim, the stronger must be the spell's support. While the spellcaster can produce a new snare once per day, the total number of active snares is limited by the number of levels the caster possesses. If exceeded, the earliest cast snare is rendered harmless by the new casting.