Difference between revisions of "Saving Throws"

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'''Saving Throws''' are die rolls used to determine whether magic, poison or various other forms of non-melee attacks are effective against a character or monster. The actual means by which the attack is minimized or avoided is a source for much contention; this wiki takes the position that success indicates that the defender has dodged, eluded, withdrawn from, escaped, fended off, resisted, overcame, stoop up to or mentally resisted or benefitted from enormous luck that mitigates the effect of the attack.  And that further the potential for escaping such attacks promotes a better game-playing experience.
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To succeed in a saving throw, the shown rolls must be equalled or bettered by the characters that have been attacked, according to their level and hit dice (see below for notes about monsters).
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{| class="wikitable" style="float:left; margin-right: 15px; background-color:#d4f2f2;"
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|+ '''Clerics, Druids & Paladins'''
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! Character Class !! Max. X.P. !! HD !! Level Title
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|-
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| 1 || 0 || 1 || bravo
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|-
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| 2 || 1,751 || 2 || rutterkin
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|-
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| 3 || 3,501 || 3 || waghalter
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|-
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| 4 || 7,501 || 4 || murderer
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|-
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| 5 || 15,001 || 5 || thuggee
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|-
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| 6 || 30,001 || 6 || killer
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|-
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| 7 || 60,001 || 7 || cutthroat
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|-
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| 8 || 115,001 || 8 || executioner
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|-
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| 9 || 230,001 || 9 || assassin
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|-
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| 10 || 425,001 || 10 || expert assassin
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|-
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| 11 || 650,001 || 11 || senior assassin
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|-
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| 12 || 850,001 || 12 || chief assassin
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|-
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| 13 || 1,050,001 || 13 || prime assassin
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|-
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| 14 || 1,275,001 || 14 || guildmaster assassin
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|-
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| 15 || 1,750,001 || 15 || grandfather assassin
 +
|}

Revision as of 01:08, 27 June 2020

Saving Throws are die rolls used to determine whether magic, poison or various other forms of non-melee attacks are effective against a character or monster. The actual means by which the attack is minimized or avoided is a source for much contention; this wiki takes the position that success indicates that the defender has dodged, eluded, withdrawn from, escaped, fended off, resisted, overcame, stoop up to or mentally resisted or benefitted from enormous luck that mitigates the effect of the attack. And that further the potential for escaping such attacks promotes a better game-playing experience.

To succeed in a saving throw, the shown rolls must be equalled or bettered by the characters that have been attacked, according to their level and hit dice (see below for notes about monsters).

Clerics, Druids & Paladins
Character Class Max. X.P. HD Level Title
1 0 1 bravo
2 1,751 2 rutterkin
3 3,501 3 waghalter
4 7,501 4 murderer
5 15,001 5 thuggee
6 30,001 6 killer
7 60,001 7 cutthroat
8 115,001 8 executioner
9 230,001 9 assassin
10 425,001 10 expert assassin
11 650,001 11 senior assassin
12 850,001 12 chief assassin
13 1,050,001 13 prime assassin
14 1,275,001 14 guildmaster assassin
15 1,750,001 15 grandfather assassin