Prepare Insinuative Poisons (sage ability)

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Provides knowledge regarding the mixing/making of insinuative poisons and acids for the purpose of increasing the damage done through the use of weapons. These are introduced into the enemy's body through knowledge of dosing weapons.

Amateur-made

The character is able to make a group of somewhat weak and inconstant poisons which dry quickly and often fail to produce the desired effect. However, once introduced into the enemy's body, they do satisfactorily increase the effect of weapons against victims.

When a hit with a weapon is made, the attacker using an insinuative poison rolls to determine if the weapon interacts with the victim's flesh AND the part of the weapon interacting is still dosed with poison. The chance of this combination of events occurring is 1 in 4.

Suurbite

This acidic concoction delivers a fierce scourge that the enemy will feel acutely, causing them to cry out in pain while suffering 3-12 damage over and above the damage caused by the weapon. If the weapon and poison succeed in together causing more than 11 hit points, the resulting wound will cause +1 additional h.p. per round of bleeding. The area where the hit touched will present as a wide burn which will cause sufficient pain to remove 1 action point from the victim so long as it is in contact with clothes, armor or other equipment. This table will sufficiently determine the location of the wound.

Following one application, due to the depletion of the dose on the weapon, the chance of a second success is 1 in 8 upon a hit. This second hit will cause only 1-4 damage and won't have sufficient strength to affect the victim's wounds or action points.