Difference between revisions of "Javelin (weapon)"

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The weapon is insufficiently strong enough for hand-to-hand use in [[Combat|combat]].  It may be hurled at enemies, causing 1-6 [[Damage (hit points)|damage]] on a hit.  The weapon cannot be [[Setting vs. Charge|set vs. charge]].
 
The weapon is insufficiently strong enough for hand-to-hand use in [[Combat|combat]].  It may be hurled at enemies, causing 1-6 [[Damage (hit points)|damage]] on a hit.  The weapon cannot be [[Setting vs. Charge|set vs. charge]].
  
The range of a javelin is excellent compared to other  [[Weapons List#Missile Ranges|hurled weapons]].  The weapon cannot be thrown at an adjacent [[Combat Hex|hex]]; 2 hexes is consider point blank range, giving a +1 bonus [[Roll to Hit|to hit]].  The javelin's short range is 3-9 hexes, for which there is no adjustment; medium range is 10-18 hexes, giving a -2 penalty; and long range is 19-27 hexes, giving a -5 penalty.
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The range of a javelin is excellent compared to other  [[Missile Weapons|hurled weapons]].  The weapon cannot be thrown at an adjacent [[Combat Hex|hex]]; 2 hexes is consider point blank range, giving a +1 bonus [[Roll to Hit|to hit]].  The javelin's short range is 3-9 hexes, for which there is no adjustment; medium range is 10-18 hexes, giving a -2 penalty; and long range is 19-27 hexes, giving a -5 penalty.
  
  

Latest revision as of 21:01, 1 January 2022

The javelin is a light spear designed to thrown, lacking a metal tip. The head of the javelin is charcoaled for strength and then polished and sharpened. Soldiers that are armed with javelins are called javelineers.

The weapon is insufficiently strong enough for hand-to-hand use in combat. It may be hurled at enemies, causing 1-6 damage on a hit. The weapon cannot be set vs. charge.

The range of a javelin is excellent compared to other hurled weapons. The weapon cannot be thrown at an adjacent hex; 2 hexes is consider point blank range, giving a +1 bonus to hit. The javelin's short range is 3-9 hexes, for which there is no adjustment; medium range is 10-18 hexes, giving a -2 penalty; and long range is 19-27 hexes, giving a -5 penalty.


See Weapons List