Difference between revisions of "Injury"

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'''Injuries''' are physical traumas that surpass the ordinary loss of [[Hit Points|hit points]], caused by accidents, [[Falling|falls]] and unusually heavy blows in [[Combat|combat]].  They represent breaking of bones and bone fractures, ligament and tendon injuries, organ failures, [[Amputation (sage ability)|amputation]], [[Dismemberment|dismemberment]], lung scarring and effects from [[Disease|disease]] or [[Poison (substance)|poison]], to describe a few examples.  The rule exists to encapsulate traumas to the body that would take much longer to [[Healing|heal]] than a few days of rest.
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[[File:Injury b.jpg|right|560px|thumb]]
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'''Injuries''' are physical traumas that surpass the ordinary loss of [[Hit Points|hit points]].  Caused by accidents, [[Falling|falls]] and unusually heavy blows in [[Combat|combat]], an injury indicates that the character is seriously hurtThe result accounts for broken bones and bone fractures, ligament and tendon injuries, organ failures, [[Amputation (sage ability)|amputation]], [[Dismemberment|dismemberment]], lung scarring and effects from [[Disease|disease]] or [[Poison (substance)|poison]], among other things.  The injury rule encapsulates traumas to the body that would take much longer to [[Healing|heal]] than ordinary hit points.
  
Injuries occur when a character takes 15 or more hit points of [[Damage (hit points)|damage]] in a single blow. Should this happen, then 1 of those 15 damage is an '''injury point'''.  For each additional 5 points of damage experienced in one blow, an additional injury point is added.
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When a character suffers 15 or more [[Hit Points|hit points]] of [[Damage (hit points)|damage]] in a single blow, the character receives an injury. In addition to the lost hit points, the character also suffers 1 injury point.  For each additional 5 points of damage suffered in a single blow, the character receives 1 additional injury point.
  
For example: Caleb the Druid falls 30 feet and suffers 25 damage, reducing him from his normal 23 maximum to [[Negative Hit Points|-2 hit points]].  Of this, he receives 3 injury points of damage and 22 hit points of damageThe exact nature of the injury need not be specified, though it may necessary in future to create an '''injury determination chart'''.
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: '''For example''', Caleb the Druid falls 30 feet and suffers 25 damage reducing him from his normal 23 maximum to [[Negative Hit Points|-2 hit points]].  In addition, he receives 3 injury points.  With so many possible ways to receive an injuries, and possible injuries that might result, it's recommended that the DM assign a credible injury in these situations, rather than imposing a random injury chart.  A standardised chart is likely to produce irreconciliable results too often to be really useful.
  
== Healing ==
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== Movement & Action Points ==
Characters that have suffered an injury may heal injury points in the same way as healing hit points, except that injury points must be healed '''first''', and it requires 10 points of healing before an injury point is removedSo, for example, after Caleb's fall, he would need 30 points of healing to remove his 3 points of injury; and then ''another'' 22 points of healing in order to restore him completely from the fallUntil such time as the first point of injury is fully healed, Caleb will remain at -2 hit points.  Removing the first point of injury will heal him to -1 hit points.  Once all three injury points are removed, Caleb will be at 1 hit point and thereafter can begin to heal normally.
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Characters who are suffering from an injury are appropriately limited by that injury.  A character with a broken leg cannot get up and move around.  Characters who have recieved internal damage must be careful not to promote internal bleedingTorn ligaments and tendons will hamper the ability to move easily or take actionsFor each point of injury suffered, the character also receives a -1 penalty against their total [[Action Points|action points]].
  
This will mean that Caleb is quite vulnerable during this time; if he has been sufficiently reduced in hit points, according to the negative hit point rules, he may be unconscious for a lengthy time, so that his body will need to be carried until he is sufficiently healed.  
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== Healing an Injury ==
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Injuries can be healed in the same way as hit points, except that it requires 10 points of healing before the point is removed.  Moreover, all injury points must be healed first before other healing can take place.
  
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In the example above with Caleb, he would need 30 points of healing to remove his 3 points of injury.  During that time, he would remain at -2 hit points — meaning that, with the rules surrounding negative hit points, his [[Ability Stats|ability stats]] would be penalised by 20%.  When Caleb's injuries are healed, he may begin to restore hit points normally.
  
See Also,<br>
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See also,<br>
 
[[Acupuncture (sage ability)]]<br>
 
[[Acupuncture (sage ability)]]<br>
[[Regeneration (spell)]]
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[[Regeneration (spell)]]<br>
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[[The Adventure]]
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[[Category: Don't Review until 2023]]

Latest revision as of 19:56, 10 October 2023

Injury b.jpg

Injuries are physical traumas that surpass the ordinary loss of hit points. Caused by accidents, falls and unusually heavy blows in combat, an injury indicates that the character is seriously hurt. The result accounts for broken bones and bone fractures, ligament and tendon injuries, organ failures, amputation, dismemberment, lung scarring and effects from disease or poison, among other things. The injury rule encapsulates traumas to the body that would take much longer to heal than ordinary hit points.

When a character suffers 15 or more hit points of damage in a single blow, the character receives an injury. In addition to the lost hit points, the character also suffers 1 injury point. For each additional 5 points of damage suffered in a single blow, the character receives 1 additional injury point.

For example, Caleb the Druid falls 30 feet and suffers 25 damage reducing him from his normal 23 maximum to -2 hit points. In addition, he receives 3 injury points. With so many possible ways to receive an injuries, and possible injuries that might result, it's recommended that the DM assign a credible injury in these situations, rather than imposing a random injury chart. A standardised chart is likely to produce irreconciliable results too often to be really useful.

Movement & Action Points

Characters who are suffering from an injury are appropriately limited by that injury. A character with a broken leg cannot get up and move around. Characters who have recieved internal damage must be careful not to promote internal bleeding. Torn ligaments and tendons will hamper the ability to move easily or take actions. For each point of injury suffered, the character also receives a -1 penalty against their total action points.

Healing an Injury

Injuries can be healed in the same way as hit points, except that it requires 10 points of healing before the point is removed. Moreover, all injury points must be healed first before other healing can take place.

In the example above with Caleb, he would need 30 points of healing to remove his 3 points of injury. During that time, he would remain at -2 hit points — meaning that, with the rules surrounding negative hit points, his ability stats would be penalised by 20%. When Caleb's injuries are healed, he may begin to restore hit points normally.


See also,
Acupuncture (sage ability)
Regeneration (spell)
The Adventure