Difference between revisions of "Illusionist Sage Abilities"

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==== Humanities ====
 
==== Humanities ====
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:'''Geography''': provides knowledge of terrain, political boundaries, travel routes, the location of cities and cultural ethnic groups, as defined by land and sea. 
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:'''Language''': grants intimate knowledge of writing and communication, enabling the character to communicate with groups who do not use the [[Common Language|common language]], as well as knowledge of languages from the distant past.
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:'''Law & Policy''': studies the system of theological laws, to permit tighter enforcement of the God's will among its believers.
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:'''Logic & Ethics''': the study of general and fundamental questions about existence, knowledge, values, reason and mind, enabling the character to teach others and pass along the comprehension of magical structure.
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:'''Publishing''': provides knowledge in the writing and dissemination of literature, music or images, most usefully in the creation of magical scrolls and tomes for use by those able to read magic.
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==== Reality ====

Revision as of 03:22, 18 August 2020

Below can be found a list of the knowledge fields and studies available to the Illusionist Class. Starting at 1st level, the illusionist gains one field, and one study within that field. This choice is left entirely to the player. There are four fields to choose from:

Civitas: knowledge of the responsibilities and social contracts that draw together citizens of the monarchy or republic, enabling them to act in concert with one another, allowing the character to act within established regulations of the land.
Humanities: the study of disciplines related to society and culture. This grants critical and speculative knowledge about humanoid existence from a biological and holistic perspective.
Reality: the understanding of predictable, commonly accepted existence, in relation to the scientific and physical.
Unreality: an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths.


The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.

Civitas

Current Affairs: a study of present political interactions, enabling the character to identify and explain the sequence of day-to-day events ongoing in the world.
Guilds: enables the character to understand the organization and relationships involved in mastering business, regulations, cartels and professional associations. Means of production is included in the knowledge.
Liberalism: provides the intellectual power to hold discourse upon matters of governance, secularism, religion, the strengths of privilege and representation, and relationships between the rule of law and the social contract, in such a manner as to make change happen.
Mercantilism: knowledge of the habits and opportunities proposed by trading goods both locally and abroad, as a means of knowing what to trade and to where it should be traded. Provides skill at obtaining the best buy and sell prices.

Humanities

Geography: provides knowledge of terrain, political boundaries, travel routes, the location of cities and cultural ethnic groups, as defined by land and sea.
Language: grants intimate knowledge of writing and communication, enabling the character to communicate with groups who do not use the common language, as well as knowledge of languages from the distant past.
Law & Policy: studies the system of theological laws, to permit tighter enforcement of the God's will among its believers.
Logic & Ethics: the study of general and fundamental questions about existence, knowledge, values, reason and mind, enabling the character to teach others and pass along the comprehension of magical structure.
Publishing: provides knowledge in the writing and dissemination of literature, music or images, most usefully in the creation of magical scrolls and tomes for use by those able to read magic.

Reality