Difference between revisions of "Illusionist Sage Abilities"

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Below can be found a list of the knowledge fields and studies available to the Illusionist Class. Starting at 1st level, the thief gains one field, and one study within that field. This choice is left entirely to the player. There are four fields to choose from:
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Below can be found a list of the knowledge fields and studies available to the Illusionist Class. Starting at 1st level, the illusionist gains one field, and one study within that field. This choice is left entirely to the player. There are four fields to choose from:
  
 
::'''Civitas''': knowledge of the responsibilities and social contracts that draw together citizens of the monarchy or republic, enabling them to act in concert with one another, allowing the character to act within established regulations of the land.
 
::'''Civitas''': knowledge of the responsibilities and social contracts that draw together citizens of the monarchy or republic, enabling them to act in concert with one another, allowing the character to act within established regulations of the land.
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::'''Humanities''': the study of disciplines related to society and culture.  This grants critical and speculative knowledge about humanoid existence from a biological and holistic perspective.
 
::'''Humanities''': the study of disciplines related to society and culture.  This grants critical and speculative knowledge about humanoid existence from a biological and holistic perspective.
  
::'''Reality''': the understanding of predictable, commonly accepted existence, in relation to the scientific and physical.  
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::'''Reality''': the understanding of predictable, commonly accepted existence, in relation to the scientific and physical.
  
::'''Unreality''':
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::'''Unreality''': an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths.
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The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.<br>
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==== Civitas ====
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:'''Current Affairs''': a study of present political interactions, enabling the character to identify and explain the sequence of day-to-day events ongoing in the world.
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:'''Guilds''': enables the character to understand the organization and relationships involved in mastering business, regulations, cartels and professional associations. Means of production is included in the knowledge.
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:'''Liberalism''': provides the intellectual power to hold discourse upon matters of governance, secularism, religion, the strengths of privilege and representation, and relationships between the rule of law and the social contract, in such a manner as to make change happen.
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:'''Mercantilism''': knowledge of the habits and opportunities proposed by trading goods both locally and abroad, as a means of knowing what to trade and to where it should be traded. Provides skill at obtaining the best buy and sell prices.

Revision as of 18:58, 17 August 2020

Below can be found a list of the knowledge fields and studies available to the Illusionist Class. Starting at 1st level, the illusionist gains one field, and one study within that field. This choice is left entirely to the player. There are four fields to choose from:

Civitas: knowledge of the responsibilities and social contracts that draw together citizens of the monarchy or republic, enabling them to act in concert with one another, allowing the character to act within established regulations of the land.
Humanities: the study of disciplines related to society and culture. This grants critical and speculative knowledge about humanoid existence from a biological and holistic perspective.
Reality: the understanding of predictable, commonly accepted existence, in relation to the scientific and physical.
Unreality: an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths.


The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.

Civitas

Current Affairs: a study of present political interactions, enabling the character to identify and explain the sequence of day-to-day events ongoing in the world.
Guilds: enables the character to understand the organization and relationships involved in mastering business, regulations, cartels and professional associations. Means of production is included in the knowledge.
Liberalism: provides the intellectual power to hold discourse upon matters of governance, secularism, religion, the strengths of privilege and representation, and relationships between the rule of law and the social contract, in such a manner as to make change happen.
Mercantilism: knowledge of the habits and opportunities proposed by trading goods both locally and abroad, as a means of knowing what to trade and to where it should be traded. Provides skill at obtaining the best buy and sell prices.