Difference between revisions of "Holy Word (spell)"

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{{Spelltable
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| name = Holy Word
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| range = self
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| duration = see below
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| area of effect = 30 ft. radius
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| casting time = 2 rounds
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| save = negates; see below
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| level = [[Cleric 7th Level Spells|cleric (7th)]]
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}}
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The cleric speaks a word of great power, which will affect all creatures malevolent to the cleric who are within 30 feet.
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The effect of the spell is as follows:
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* Creatures of less than 4 hit dice will be killed. Those who make save are stunned unconscious and will remain so until awakened or 4 hours have passed.
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* Creatures of 4 to 7 hit dice will be paralyzed for 5-30 rounds; those who make save will be insensible for 2-8 rounds.
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* Creatures of 8 to 11 hit dice will be groggy for 2-8 rounds, during which time they will be able to move half their movement rate and attack at –4 ‘to hit.’ Those making save will be stunned for 2 rounds.
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* Creatures of 12 hit dice or more will be deafened for 1-4 rounds, during which time they will move at ¾ their normal movement rate and attack at –2 ‘to hit.’ Those making save will be free to take action.
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Revision as of 15:23, 22 February 2020

Holy Word
Range self
Duration see below
Area of Effect 30 ft. radius
Casting Time 2 rounds
Saving Throw negates; see below
Level cleric (7th)

The cleric speaks a word of great power, which will affect all creatures malevolent to the cleric who are within 30 feet.

The effect of the spell is as follows:

  • Creatures of less than 4 hit dice will be killed. Those who make save are stunned unconscious and will remain so until awakened or 4 hours have passed.
  • Creatures of 4 to 7 hit dice will be paralyzed for 5-30 rounds; those who make save will be insensible for 2-8 rounds.
  • Creatures of 8 to 11 hit dice will be groggy for 2-8 rounds, during which time they will be able to move half their movement rate and attack at –4 ‘to hit.’ Those making save will be stunned for 2 rounds.
  • Creatures of 12 hit dice or more will be deafened for 1-4 rounds, during which time they will move at ¾ their normal movement rate and attack at –2 ‘to hit.’ Those making save will be free to take action.