Difference between revisions of "Healing"

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'''Healing''' describes the recovery of [[Hit Points|hit points]] which are lost through [[Combat|combat]] or accidentFor game purposes it is necessary that there be numerous ways in which these points can be regained, yet at the same time it serves the game's design that healing should not be too easy to obtain.
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[[File:Healing.jpg|right|490px|thumb]]
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'''Healing''' describes the recovery of [[Hit Points|hit points]] lost from [[Combat|combat]] and other incidentsThere are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters.
  
The ways in which hit points may be recovered are detailed below:
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The ways in which hit points can be recovered include:
  
:* '''[[Rest (healing)|Rest]]''', which requires time to recover and gain hit points on a daily basis.
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: '''[[Rest (healing)|Rest]]''': requires time to recover and gain hit points on a daily basis.
  
:* '''Healing Spells''', including cure [[Cure Light Wounds (spell)|light]], [[Cure Serious Wounds (spell)|serious]] and [[Cure Critical Wounds (spell)|critical]] wounds, [[Aid (spell)|aid]], [[Goodberry (spell)|goodberry]], [[Heal (spell)|heal]] and [[Heroes' Feast (spell)|heroes' feast]].
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: '''[[Class Abilities]]''': [[Lay on Hands|lay on hands]].
  
:* '''[[Magic Items]]''', including the [[Cup of Al'Akbar]], [[Healing Salve|healing salves]], [[Keoghtom's Ointment|Keoghtom's ointment]], a [[Periapt of Wound Closure|periapt of wound closure]], [[Healing Potion|potions of healing]] and [[Extra-healing Potion|extra-healing]], a [[Ring of Regeneration|ring of regeneration]] and scrolls with the above-mentioned spells.
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: '''Healing Spells''': cure [[Cure Light Wounds (spell)|light]], [[Cure Serious Wounds (spell)|serious]] and [[Cure Critical Wounds (spell)|critical]] wounds, [[Aid (spell)|aid]], [[Goodberry (spell)|goodberry]], [[Heal (spell)|heal]] and [[Heroes' Feast (spell)|heroes' feast]].
  
:* '''[[Sage Ability|Sage Abilities]]''', including [[Aid Rest (sage ability)|aid rest]], [[Bring Comfort (sage ability)|bring comfort]], [[Ceramic Ornament (sage ability)|ceramic ornament]] and [[Horse Physiology (sage ability)|horse physiology]].
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: '''[[Magic Item|Magic Items]]''': the [[Cup of Al'Akbar]], [[Healing Salve (remedy)|healing salve]], [[Keoghtom's Ointment|Keoghtom's ointment]], a [[Periapt of Wound Closure|periapt of wound closure]], [[Healing Potion|potions of healing]] and [[Extra-healing Potion|extra-healing]], a [[Ring of Regeneration|ring of regeneration]] and scrolls with the above-mentioned spells.
  
:* '''[[Natural Abilities]]''', including [[Regeneration (spontaneous)|regeneration]].
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: '''[[Natural Abilities]]''': [[Regeneration (spontaneous)|regeneration]].
  
:* '''[[Class Abilities]]''', including [[Lay on Hands|lay on hands]].
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: '''Places''': [[Glade|glades]], [[Shrine|shrines]]
  
By gathering the means to employ as many of these tactics together, a party may bring about improved chances for their survival.  However, it is presumed that parties engaged in an adventure will always be struggling against the odds of keeping even half their hit points.  Maintaining full hit points all the time is meant to be an unimaginable luxury.
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: '''[[Sage Ability|Sage Abilities]]''': [[Aid Rest (sage ability)|aid rest]], [[Bring Comfort (sage ability)|bring comfort]], [[Ceramic Ornament (sage ability)|ceramic ornament]] and [[Horse Physiology (sage ability)|horse physiology]].
  
  
See Also,<br>
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By taking steps to employ as many of the above as possible, a party should expect to thrive in a game world bent on causing [[Damage (hit points)|damage]] and [[Death|killing]] each member.  Parties engaged in adventure are forever struggling against villains and others bent on destruction, and thus will often have to make due with barely half their hit points.  Maintaining full hit points all the time is an unimaginable luxury.
[[Cure Blindness (spell)|Cure Blindness]]<br>
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[[Cure Disease (spell)|Cure Disease]]<br>
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See also,<br>
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[[Cure Blindness (spell)]]<br>
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[[Cure Disease (spell)]]<br>
 
[[Mysticism (technology)]]<br>
 
[[Mysticism (technology)]]<br>
 
[[Regeneration (spell)]]<br>
 
[[Regeneration (spell)]]<br>
[[Restoration (spell)|Restoration]]
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[[Restoration (spell)]]
  
[[Category: Lacks Image]]
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[[Category: Don't Review until 2023]]

Latest revision as of 21:04, 4 January 2022

Healing.jpg

Healing describes the recovery of hit points lost from combat and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters.

The ways in which hit points can be recovered include:

Rest: requires time to recover and gain hit points on a daily basis.
Class Abilities: lay on hands.
Healing Spells: cure light, serious and critical wounds, aid, goodberry, heal and heroes' feast.
Magic Items: the Cup of Al'Akbar, healing salve, Keoghtom's ointment, a periapt of wound closure, potions of healing and extra-healing, a ring of regeneration and scrolls with the above-mentioned spells.
Natural Abilities: regeneration.
Places: glades, shrines
Sage Abilities: aid rest, bring comfort, ceramic ornament and horse physiology.


By taking steps to employ as many of the above as possible, a party should expect to thrive in a game world bent on causing damage and killing each member. Parties engaged in adventure are forever struggling against villains and others bent on destruction, and thus will often have to make due with barely half their hit points. Maintaining full hit points all the time is an unimaginable luxury.


See also,
Cure Blindness (spell)
Cure Disease (spell)
Mysticism (technology)
Regeneration (spell)
Restoration (spell)