Difference between revisions of "Healing"
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− | '''Healing''' describes the recovery of [[Hit Points|hit points]] | + | [[File:Healing.jpg|right|490px|thumb]] |
+ | '''Healing''' describes the recovery of [[Hit Points|hit points]] lost from [[Combat|combat]] and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters. | ||
− | The ways in which hit points | + | The ways in which hit points can be recovered include: |
− | : | + | : '''[[Rest (healing)|Rest]]''': requires time to recover and gain hit points on a daily basis. |
− | : | + | : '''[[Class Abilities]]''': [[Lay on Hands|lay on hands]]. |
− | : | + | : '''Healing Spells''': cure [[Cure Light Wounds (spell)|light]], [[Cure Serious Wounds (spell)|serious]] and [[Cure Critical Wounds (spell)|critical]] wounds, [[Aid (spell)|aid]], [[Goodberry (spell)|goodberry]], [[Heal (spell)|heal]] and [[Heroes' Feast (spell)|heroes' feast]]. |
− | : | + | : '''[[Magic Item|Magic Items]]''': the [[Cup of Al'Akbar]], [[Healing Salve (remedy)|healing salve]], [[Keoghtom's Ointment|Keoghtom's ointment]], a [[Periapt of Wound Closure|periapt of wound closure]], [[Healing Potion|potions of healing]] and [[Extra-healing Potion|extra-healing]], a [[Ring of Regeneration|ring of regeneration]] and scrolls with the above-mentioned spells. |
− | : | + | : '''[[Natural Abilities]]''': [[Regeneration (spontaneous)|regeneration]]. |
− | : | + | : '''Places''': [[Glade|glades]], [[Shrine|shrines]] |
+ | : '''[[Sage Ability|Sage Abilities]]''': [[Aid Rest (sage ability)|aid rest]], [[Bring Comfort (sage ability)|bring comfort]], [[Ceramic Ornament (sage ability)|ceramic ornament]] and [[Horse Physiology (sage ability)|horse physiology]]. | ||
− | |||
+ | By taking steps to employ as many of the above as possible, a party should expect to thrive in a game world bent on causing [[Damage (hit points)|damage]] and [[Death|killing]] each member. Parties engaged in adventure are forever struggling against villains and others bent on destruction, and thus will often have to make due with barely half their hit points. Maintaining full hit points all the time is an unimaginable luxury. | ||
− | See | + | |
− | [[Cure Blindness (spell) | + | See also,<br> |
− | [[Cure Disease (spell) | + | [[Cure Blindness (spell)]]<br> |
+ | [[Cure Disease (spell)]]<br> | ||
[[Mysticism (technology)]]<br> | [[Mysticism (technology)]]<br> | ||
[[Regeneration (spell)]]<br> | [[Regeneration (spell)]]<br> | ||
− | [[Restoration (spell) | + | [[Restoration (spell)]] |
− | [[Category: | + | [[Category: Don't Review until 2023]] |
Revision as of 21:04, 4 January 2022
Healing describes the recovery of hit points lost from combat and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters.
The ways in which hit points can be recovered include:
- Rest: requires time to recover and gain hit points on a daily basis.
- Magic Items: the Cup of Al'Akbar, healing salve, Keoghtom's ointment, a periapt of wound closure, potions of healing and extra-healing, a ring of regeneration and scrolls with the above-mentioned spells.
By taking steps to employ as many of the above as possible, a party should expect to thrive in a game world bent on causing damage and killing each member. Parties engaged in adventure are forever struggling against villains and others bent on destruction, and thus will often have to make due with barely half their hit points. Maintaining full hit points all the time is an unimaginable luxury.
See also,
Cure Blindness (spell)
Cure Disease (spell)
Mysticism (technology)
Regeneration (spell)
Restoration (spell)