Difference between revisions of "Fishing (technology)"

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== Development 4 ==
 
== Development 4 ==
'''Hand-gathering''' (sub-tech): the harvesting of sea foods without tools, such as picking up shellfish or kelp, digging for clams or crabs, [https://en.wikipedia.org/wiki/Flounder_tramping flounder tramping], [https://en.wikipedia.org/wiki/Noodling noodling], [https://en.wikipedia.org/wiki/Pearl_diving pearl diving], [https://en.wikipedia.org/wiki/Trout_binning trout binning] and [[trout tickling|https://en.wikipedia.org/wiki/Trout_tickling]].
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'''Hand-gathering''' (sub-tech): the harvesting of sea foods without tools, such as picking up shellfish or kelp, digging for clams or crabs, [https://en.wikipedia.org/wiki/Flounder_tramping flounder tramping], [https://en.wikipedia.org/wiki/Noodling noodling], [https://en.wikipedia.org/wiki/Pearl_diving pearl diving], [https://en.wikipedia.org/wiki/Trout_binning trout binning] and [[https://en.wikipedia.org/wiki/Trout_tickling|trout tickling]].
  
 
== Development 5 ==
 
== Development 5 ==

Revision as of 22:48, 3 June 2020

Fishing is one of the first technologies a region develops, using skills and tools to catch fish as food.

This page discusses the techniques, skills, methods and processes associated with fishing, distinguished by the development level at which that type of fishing is available. These are then further subdivided into sub-technologies (sub-tech), tools, culture, blocks, improvements and references.

Development 4

Hand-gathering (sub-tech): the harvesting of sea foods without tools, such as picking up shellfish or kelp, digging for clams or crabs, flounder tramping, noodling, pearl diving, trout binning and [tickling].

Development 5

Catch Fishing (sub-tech):