Faith (sage study)

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Describes the strength of the character's confidence or trust in their religion, manifested as the power to influence the beliefs of others and bend the world towards its sacred destiny. As the character's faith grows, the character becomes free of angst or struggle with the divine will, embracing transcendence and enlightenment.

Amateur

  • Preach: the power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
  • Proselytize: the skill to speak with others and encourage them to adopt the cleric's faith.

Authority

  • Bless Water: the power to sanctify water and make it holy.
  • Holy Protection: a continuous protection from malevolence that surrounds the cleric, extending outwards for two combat hexes, that any ally of the cleric can enjoy.
  • Make Token: the ability to fashion a holy symbol that provides some protection for a devout bearer.

Expert

  • Lay on Hands: the power to heal others, granting 2 hit points per level of experience, one time per day.
  • Immunity from Disease: supernatural protection that preserves the cleric from any infection or bodily weakness.
  • Scribe Holy Writings: the ability to create minor magical texts and scrolls for the employment of other persons.

Sage

  • Make Avenger: grants the ability to fabricate a holy avenger weapon of the cleric's design.
  • Scribe Tome: the ability to create major arcane books, tomes, phylacterys and the like.
  • Transcend: obtaining a state of being that overcomes the limitations of mortality and becomes independent of it.

See Cleric Sage Abilities