Difference between revisions of "Detect Malevolence (spell)"

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| Level|| [[Cleric 1st Level Spells|cleric (1st)]]; [[Mage 1st Level Spells|mage (1st)]]
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| Level|| [[Cleric 1st Level Spells|cleric (1st)]]; [[Mage 2nd Level Spells|mage (2nd)]]
 
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Revision as of 02:35, 11 February 2020

Detect Malevolence.jpg
Range self
Duration 10 +5 rounds per level
Area of Effect 10 ft. wide, 120 ft. path
Casting Time 1 round
Saving Throw none
Level cleric (1st); mage (2nd)

Reveals enemies of the cleric, defined as any who wish to harm or threaten the cleric’s self or companions.

The spell will distinguish the degree of threat, being faint, moderate, strong or overwhelming. The lack of malevolence should indicate those who wish to aid the cleric and his or her companions.

Only the threat from living beings is detected, regardless of the being’s intelligence. Traps and unsafe ground are not detected.