Difference between revisions of "Cure Light Wounds (spell)"

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[[File:Cure Light Wounds.jpg|thumb|520px|]]
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{| class="wikitable"
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|-
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| Range|| touch
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|-
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| Duration || permanent
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|-
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| Area of Effect|| restores 5-8 hit points
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|-
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| Casting Time|| 1 round
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|-
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| Saving Throw|| none; see below
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|-
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| Level|| [[Cleric 1st Level Spells|cleric (1st)]]; [[Druid 2nd Level Spells|druid (2nd)]]
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|}
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[[Magic Healing|Heals]] 5-8 hits points of [[Damage (hit points)|damage]] (4+1d4).
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Because the caster must have the wherewithal to attempt to touch an opponent (see below), unlike most spells, cure light wounds does not need to be concentrated upon once it is cast. It still requires 1 [[Action Points|action point]] to discharge the spell, but the caster may freely move while doing so.
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The cleric must touch the creature to be healed, so creatures without corporeal bodies cannot be affected; the spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver.
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The total healing may be shared by more than one recipient.
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To use the reverse of the spell, cause light wounds, the cleric must successfully touch an opponent, with a ‘to hit’ roll against AC 10. Damage equals healing, but cannot be shared out.
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The spell does not exempt the cleric from damage that may occur through physical contact.

Revision as of 02:16, 11 February 2020

Cure Light Wounds.jpg
Range touch
Duration permanent
Area of Effect restores 5-8 hit points
Casting Time 1 round
Saving Throw none; see below
Level cleric (1st); druid (2nd)

Heals 5-8 hits points of damage (4+1d4).

Because the caster must have the wherewithal to attempt to touch an opponent (see below), unlike most spells, cure light wounds does not need to be concentrated upon once it is cast. It still requires 1 action point to discharge the spell, but the caster may freely move while doing so.

The cleric must touch the creature to be healed, so creatures without corporeal bodies cannot be affected; the spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver.

The total healing may be shared by more than one recipient.

To use the reverse of the spell, cause light wounds, the cleric must successfully touch an opponent, with a ‘to hit’ roll against AC 10. Damage equals healing, but cannot be shared out.

The spell does not exempt the cleric from damage that may occur through physical contact.