Difference between revisions of "Cure Light Wounds (spell)"

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The spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver.  The spell does not exempt the caster from damage or other effects, if that would ordinarily occur through physical contact, such as with a [[Pudding (black)|black pudding]] or a [[Gelatinous Cube|gelatinous cube]].
 
The spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver.  The spell does not exempt the caster from damage or other effects, if that would ordinarily occur through physical contact, such as with a [[Pudding (black)|black pudding]] or a [[Gelatinous Cube|gelatinous cube]].
  
== Cause Light Wounds ==
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=== Cause Light Wounds ===
The reverse of the spell, ''cause light wounds'', requires that the caster successfully touch an unwilling opponent.  This requires the caster [[Roll to Hit|to hit]] AC 10.  Damage caused will be 5-8, but the damage may not be shared out.  If the spell is cast this way, it will last until an opponent is touched (without the need of [[Spellcasting|concentration]]), or until the caster touches something other than the enemy, or until the caster is [[Stun Lock|stunned]].
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The reverse of the spell, '''cause light wounds''', requires that the caster successfully touch an unwilling opponent.  This requires the caster [[Roll to Hit|to hit]] AC 10.  Damage caused will be 5-8, but the damage may not be shared out.  If the spell is cast this way, it will last until an opponent is touched (without the need of [[Spellcasting|concentration]]), or until the caster touches something other than the enemy, or until the caster is [[Stun Lock|stunned]].
  
 
If the caster wishes to adjust the spell from "cause" to "cure" after casting, this can be done; the caster must concentrate for five complete rounds to reverse the polarity of the spell.  This polarity can be shifted from "cure" to "cause" as well.  This may only be done once per day, however, as the Gods are not pleased with casters that cannot make up their minds.
 
If the caster wishes to adjust the spell from "cause" to "cure" after casting, this can be done; the caster must concentrate for five complete rounds to reverse the polarity of the spell.  This polarity can be shifted from "cure" to "cause" as well.  This may only be done once per day, however, as the Gods are not pleased with casters that cannot make up their minds.
 
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Latest revision as of 19:18, 19 May 2021

Cure Light Wounds.jpg
Cure Light Wounds
Range touch
Duration permanent
Area of Effect restores 5-8 hit points
Casting Time 1 round
Saving Throw none; see below
Level cleric (1st); druid (2nd)

Heals 5-8 hits points of damage (4+1d4). The caster must touch the creature to be healed, so those creatures without corporeal bodies cannot be affected. The total healing may be shared by more than one recipient.

The spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver. The spell does not exempt the caster from damage or other effects, if that would ordinarily occur through physical contact, such as with a black pudding or a gelatinous cube.

Cause Light Wounds

The reverse of the spell, cause light wounds, requires that the caster successfully touch an unwilling opponent. This requires the caster to hit AC 10. Damage caused will be 5-8, but the damage may not be shared out. If the spell is cast this way, it will last until an opponent is touched (without the need of concentration), or until the caster touches something other than the enemy, or until the caster is stunned.

If the caster wishes to adjust the spell from "cause" to "cure" after casting, this can be done; the caster must concentrate for five complete rounds to reverse the polarity of the spell. This polarity can be shifted from "cure" to "cause" as well. This may only be done once per day, however, as the Gods are not pleased with casters that cannot make up their minds.