Difference between revisions of "Cough (cantrip)"

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[[File:Cough.jpg|right|490px|thumb]]
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'''Cough''' is a cantrip that induces spasmodic coughing in humanoid targets.  If a [[Saving Throws|saving throw against magic]] fails, , the affected individual is incapacitated for one [[Combat Round|round]], coughing persistently and lowering their [[Armour Class|armour class]] by 4 points.
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{{Spelltable
 
{{Spelltable
 
| name = Cough
 
| name = Cough
 
| range = 10 ft.; see text
 
| range = 10 ft.; see text
| duration = 1 [[Combat Round|round]]
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| duration = 1 round
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
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| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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In situations where a creature may have ingested a poison or encountered an obstruction in their windpipe, the cantrip can prove lifesaving.  There is a certain chance of it clearing an an ordinary blockage, such as [[Food|food]] that's lodged in the throat; there is a 3 in 4 chance that it can sustain a victim within a few minutes of having just drowned.
  
[[File:Cough.jpg|right|420px|thumb]]
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With patients that have ingested a poison, there's a 50% chance of inducing an effective course of vomiting if cast within 4 rounds, ensuring the expulsion of the toxin. Success in any of these scenarios promises the recipient's restoration without any lasting effects from the ordeal.
 
 
Causes the recipient to cough spasmodically.  The cantrip is effective only against humanoids.
 
 
 
If a [[Saving Throws|saving throw]] isn't made, the recipient cannot take action for one round, while coughing repeatedly. During this time, the victim's [[Armour Class|armour class]] will be lowered by 4 points.
 
  
If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them.  There is a 100% chance that the cantrip will clear an ordinary blockage, such as [[Food|food]] that's jammed or gone down the wrong pipe.  If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective.  With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poisonIf any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included.
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The dweomer could be used as an interrogation tool, as the effect is distinctly unpleasant and sufficient to unsettle or unnerve captives.   
  
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]
  
[[Category: Cantrips]][[Category: Don't Review until 2024]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 01:54, 28 November 2023

Cough.jpg

Cough is a cantrip that induces spasmodic coughing in humanoid targets. If a saving throw against magic fails, , the affected individual is incapacitated for one round, coughing persistently and lowering their armour class by 4 points.

Cough
Range 10 ft.; see text
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

In situations where a creature may have ingested a poison or encountered an obstruction in their windpipe, the cantrip can prove lifesaving. There is a certain chance of it clearing an an ordinary blockage, such as food that's lodged in the throat; there is a 3 in 4 chance that it can sustain a victim within a few minutes of having just drowned.

With patients that have ingested a poison, there's a 50% chance of inducing an effective course of vomiting if cast within 4 rounds, ensuring the expulsion of the toxin. Success in any of these scenarios promises the recipient's restoration without any lasting effects from the ordeal.

The dweomer could be used as an interrogation tool, as the effect is distinctly unpleasant and sufficient to unsettle or unnerve captives.


See Person-affecting Cantrips