Difference between revisions of "Combat"

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[[File:Combat.jpg|right|560px|thumb]]
 
[[File:Combat.jpg|right|560px|thumb]]
'''Combat''' is a method of resolving conflict between fighting parties in D&D.  The accuracy of these combats in relation to the real world is not a priority, and is often subjugated by the need for playability.  That said, many elements of combat do reflect circumstances in the real world — and this, too, is an important part of the game, since these touchstones encourage immersion for the players.
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'''Combat''' is a method of resolving conflict between fighting parties in D&D.  The accuracy of these combats in relation to the real world is not a priority, and is often subjugated by the need for playability.  That said, many elements of combat reflect circumstances in the real world — and this, too, is an important part of the game, since these touchstones encourage immersion for the players.
  
The combat system used here is a '''heavily modified version of the AD&D model'''.  Recognizable parts of AD&D remain because these parts function best in the structure of this combat system.  However, in no way is AD&D to be considered the ''preferred'' model.  If any part of what is presently AD&D-like can be improved upon, and therefore expunged from the system, it will be.  Our purpose here is to create the most workable, tension-building, strategic, emotionally satisfying combat system that can possibly exist.
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The combat system used here is a '''heavily modified version of the AD&D model'''.  Recognizable parts of AD&D remain, because these parts function best in the structure of this combat system.  However, in no way is AD&D to be considered the "preferred" model.  If any part of what is presently AD&D-like can be improved upon, and therefore dropped from the system, it will be.  Our purpose here is to create the most workable, tension-building, strategic, emotionally satisfying combat system that can possibly exist.
  
 
Therefore, some elements from other versions of D&D have been incorporated; most of the system is, however, entirely of my own design.  I encourage players to be innovative, while at the same time the system works to establish rigid boundaries of "play" in which that innovation can take place.
 
Therefore, some elements from other versions of D&D have been incorporated; most of the system is, however, entirely of my own design.  I encourage players to be innovative, while at the same time the system works to establish rigid boundaries of "play" in which that innovation can take place.
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Revision as of 17:57, 10 May 2022

Combat.jpg

Combat is a method of resolving conflict between fighting parties in D&D. The accuracy of these combats in relation to the real world is not a priority, and is often subjugated by the need for playability. That said, many elements of combat reflect circumstances in the real world — and this, too, is an important part of the game, since these touchstones encourage immersion for the players.

The combat system used here is a heavily modified version of the AD&D model. Recognizable parts of AD&D remain, because these parts function best in the structure of this combat system. However, in no way is AD&D to be considered the "preferred" model. If any part of what is presently AD&D-like can be improved upon, and therefore dropped from the system, it will be. Our purpose here is to create the most workable, tension-building, strategic, emotionally satisfying combat system that can possibly exist.

Therefore, some elements from other versions of D&D have been incorporated; most of the system is, however, entirely of my own design. I encourage players to be innovative, while at the same time the system works to establish rigid boundaries of "play" in which that innovation can take place.

Combat is essential to a good D&D game. The process of combat should evoke excitement and fear, with a real possibility of failure as well as triumph.

Links

Below are a list of links describing concepts and elements related to this combat system.