Difference between revisions of "Clothing"

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[[File:Clothing (man) 01.jpg|right|465px|thumb]]
 
'''Clothing''' describes a wide range of subjects related to the growing and shearing of [[Fibres|fibres]], the making of [[Cloth-making|cloth]], [[Clothing Fashion|fashion]] and [[Regional Dress|regional dress]].  The amount and type of clothing worn relates to climate, social factors, race and gender; garments cover the body, footwear covers the feet, gloves cover the hands, while hats and headgear cover the head.  [[Jewellery]] is not generally considered an item of clothing, but play an important role in overall presentation.
 
'''Clothing''' describes a wide range of subjects related to the growing and shearing of [[Fibres|fibres]], the making of [[Cloth-making|cloth]], [[Clothing Fashion|fashion]] and [[Regional Dress|regional dress]].  The amount and type of clothing worn relates to climate, social factors, race and gender; garments cover the body, footwear covers the feet, gloves cover the hands, while hats and headgear cover the head.  [[Jewellery]] is not generally considered an item of clothing, but play an important role in overall presentation.
  

Revision as of 21:10, 3 December 2021

Clothing (man) 01.jpg

Clothing describes a wide range of subjects related to the growing and shearing of fibres, the making of cloth, fashion and regional dress. The amount and type of clothing worn relates to climate, social factors, race and gender; garments cover the body, footwear covers the feet, gloves cover the hands, while hats and headgear cover the head. Jewellery is not generally considered an item of clothing, but play an important role in overall presentation.

This page addresses primarily the subject of everyday wearables that serve as protection from the elements, harsh environments and in labour — those worn by ordinary persons and party adventurers. Descriptions below are not meant to present an accurate scholarly treatison every form of existing Earth customs during the 17th century, but rather to provide some detail for player characters that will ground them in an overview of common dress and habit for different parts of the game world. Specific fashion choices and unique dress items can be provided for players through the equipment list, should such be desired.

Fabrics & Design

Due to a given fabric's weight and properties of insulation, sub-arctic climates prefer a mix of fur and leather for warmth; temperate climates prefer woollens; warm temperate areas and sub-tropics tend towards linen and cotton; while tropical climates will tend towards much less clothing with open woven fibres such as hemp or ramie. Silk is more common in the Far East than anywhere else, though parts of Europe have by the 17th century acquired silk worms and transplanted mulberry trees.

In colder seasons, clothing tends to be layered and pressed tight to the figure, in order to form air pockets inside the clothes that are warmed by the body, serving as insulation. Loose-fitting clothes with less layers predominate in warmer months. However, in extremely hot climates, particularly in the desert where protection against the sun is desperately needed, an inner layer of muslin cotton is adopted so that the body's sweat will produce a continuouosly wet insulation layer between the body and the harsh dry temperature. This is less needed in wet tropical areas, where humidity is high and vegetation growth produces considerable shade; thus in wet tropics, virtual nakedness is practical.

Lower Classes