Difference between revisions of "Charisma (ability stat)"

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[[File:Index-subject-01.jpg|thumb|540px|]]
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An [[Ability Stats|ability stat]], the measure of the character’s combined physical appearance, persuasiveness and personal magnetism, ranging from a dearth of positive characteristics to an impressive range of social acumen.
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Dealings with NPCs, including [[Hirelings|hirelings]], [[Followers|followers]], ordinary persons, officials and a wide variety of [[Bestiary|creatures and monsters]] will ultimately be resolved through an interactive mechanic composed of conflict cards.
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As [[Henchmen|henchmen]] are considered fanatically loyal and are run by the player characters, their loyalty is not affected by their liege’s charisma.
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The table shown indicates charisma’s adjustment to [[Standard Morale|standard morale]], as well as the maximum number of henchmen that a character can ultimately receive as they gain levels. Remember that an increase in [[Morale|morale]] is not an improvement, as it indicates the number on 2d6 that must be thrown in order for a non-player character to maintain its will to fight.
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== Description of Values ==
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Measuring charisma is an effort to quantify the effects the ability stat has upon the reactions of others, their spontaneous treatment of the individual and their overall generosity to award the individual with opportunities and status. Low charisma individuals are met with revulsion and distaste, treated with disdain and usually ostracized or left out of social gatherings and organizations. High charisma individuals are met with liking and interest, are treated as desirable and often rise to positions of authority and trust within organizations.

Revision as of 19:37, 8 February 2020

Index-subject-01.jpg

An ability stat, the measure of the character’s combined physical appearance, persuasiveness and personal magnetism, ranging from a dearth of positive characteristics to an impressive range of social acumen.

Dealings with NPCs, including hirelings, followers, ordinary persons, officials and a wide variety of creatures and monsters will ultimately be resolved through an interactive mechanic composed of conflict cards.

As henchmen are considered fanatically loyal and are run by the player characters, their loyalty is not affected by their liege’s charisma.

The table shown indicates charisma’s adjustment to standard morale, as well as the maximum number of henchmen that a character can ultimately receive as they gain levels. Remember that an increase in morale is not an improvement, as it indicates the number on 2d6 that must be thrown in order for a non-player character to maintain its will to fight.

Description of Values

Measuring charisma is an effort to quantify the effects the ability stat has upon the reactions of others, their spontaneous treatment of the individual and their overall generosity to award the individual with opportunities and status. Low charisma individuals are met with revulsion and distaste, treated with disdain and usually ostracized or left out of social gatherings and organizations. High charisma individuals are met with liking and interest, are treated as desirable and often rise to positions of authority and trust within organizations.