Difference between revisions of "Burglary (sage study)"

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'''Burglary''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Theft (sage field)|Theft]], involving the art of planning, executing and resolving a burglary, a three-step process that requires skills relating to discovery, observance, breaking and entering, appraisal and the purchase and sale of stolen property.
 
'''Burglary''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Theft (sage field)|Theft]], involving the art of planning, executing and resolving a burglary, a three-step process that requires skills relating to discovery, observance, breaking and entering, appraisal and the purchase and sale of stolen property.

Revision as of 03:58, 16 July 2022

Burglary (sage study).jpg

Burglary is a sage study in the field of Theft, involving the art of planning, executing and resolving a burglary, a three-step process that requires skills relating to discovery, observance, breaking and entering, appraisal and the purchase and sale of stolen property.

Burglars are those who use their intellectual understanding of architecture and people in order to enrich themselves. They are often better able to understand a person’s home than the dweller does. Burglars don’t need doors; they’ll make a hole in a wall or cut down through a ceiling. They’ll unpeel a building from the inside out to hide between walls, underneath the floorboards or up in the trusses. They'll break into one home, just so they can break through inside walls to reach their target.  Burglars are the dark wizards of building spaces.

If two rooms aren't connected now, they soon will be. If there is no route from one building to another, a burglar will find a way. Of course, they must always be careful not to get stuck in an attic, or trip and plummet through a plaster ceiling — or accidently set fire to the very place they’re trying to enter. It's happened.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Appraisal I: discern subjective value of gems, metal goods, artworks and other items of worth.
  • Break & Enter: enables the character to break and remove doors or windows in order to pass through.
  • Case Building: assess the interior layout and social strata of a building, its residents and things related.
  • Lookout: acts as a front to distract attention from a burglary or other ongoing crime.


See Thief Sage Abilities