Difference between revisions of "Bring Comfort (sage ability)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Bring Comfort.jpg|right|500px|]]
+
[[File:Bring Comfort.jpg|right|525px|thumb]]
A principle of building that proclaims the comfort of the occupant is of greatest importance, and that all conditions of the building's design must adhere to that principleThis argues that the building is like a living thing, and that it brings an innate sustenance, security and feeling of well-being, through its shape, its walls, its windows and stairways.  The building, therefore, should be built exclusively for its occupants; no two occupants are alike and therefore no two interiors can be alike, in terms of shape, materials and aesthetics.
+
'''Bring Comfort''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that enables the character to design a building so that it can provide a special comfort for the occupantsThrough the building's shape, it's walls, window and stairwells, several occupants may gain special benefits that only they can enjoy.
  
The character is imbued with an ability obtain sufficient knowledge through meeting with the would-be occupant to design a residence of redoubtable comfort.  Each occupant will have their own room, with common and work spaces, and access to other spaces as specified by the needs of the dwellers who will live there.  Once the home is lived in for a month or more, the occupants will gain benefits as follows:
+
* [[Aid Rest (sage ability)|Aids rest]], in that when the occupant seeks to heal, the building's space enables the character to [[Healing|heal]] [[Hit Points|hit points]] and [[Injury|injuries]] as though possessing two [[Experience Level|levels]] or [[Hit Dice|hit dice]] more than the character has.
:*The home will provide the effects of [[Aid Rest (sage ability)|aid rest]], enabling individuals within to heal [[Hit Points|hit points]] and [[Injury|injuries]] as though two levels or hit dice higher than ordinary.
+
 
:*[[Ability Checks|Ability checks]] are granted a +2 bonus if the [[Instruction (sage study)|instruction]] takes place within the home or its environs.
+
* [[Ability Checks|Ability checks]] receive a +2 bonus, including situations where the character is being [[Instruction (sage study)|instructed]] or when the occupant is recovering from a [[Disease|disease]].
:*Reduces the degree of [[Disease|disease]] by one-half point, lessening the chance that a disease will be either severe or terminal in nature, so long as the sufferer is laid in the home.
+
 
:*Improves the chance of a successful fertility by 10%, if [[pregnancy]] is desired.
+
* Increases the possibility of a successful fertility by 10%, if a [[Pregnancy|pregnancy]] is desired. This benefit is applied if the woman is comfortable and not the male.
:*Widens the range of safe temperature from chilly to balmy if a [[Malady Checks|malady check]] might be required.
+
 
:*Raises the charisma of all individuals by 1 point when at home.
+
When creating a space where multiple persons may obtain this comfort, each person requires a minimum of 425 sq.ftThus a building were to bring comfort to three persons, the size of the building could be no less than 1,275 sq.ft.  In the case of a married couple, a single space bringing comfort for both requires only 600 sq.ft.  Once the building is built, no other persons can receive this kind of comfort from it.  
<br>
 
These are benefits which can be enjoyed only by those persons for whom the home was specifically designedAs can be seen below, guests may be made comfortable by the home, but they would not accrue the benefits merely by dwelling there.
 
  
 
== Construction ==
 
== Construction ==
The total raw materials of the home to be built must equal 1,000 [[Coins (monetary units)|gold pieces]] (g.p.) per combined levels of all occupants of the dwelling who is to gain these benefitsPersons residing with the home, or its environs, who do not receive these benefits, but be allotted 250 additional g.p. per person, to build spaces that will not infringe upon the home's benefitting occupants. Adding occupants without these spaces will infringe on the intended occupants of the home, so that the benefits described above will not be enjoyed. This may also occur if the character's needs increase.
+
The minimum cost of the labour and materials for the building must be at least 5 g.p. per square foot, for the building overall, regardless of the size.  The smallest possible space it can provide would be 425 sq.ftFor the "comfortable" space, this number must be doubled — but remaining parts of the building need not be increased.
 +
 
 +
: '''For example''', George is building a "comfortable" house for himself which, we might suppose, will cost him 8 g.p. per sq.ft. in labour and materials, because he wishes to be most ostentatious.  425 sq.ft. of that building therefore costs him 16 g.p. per sq.ft.; the remainder of the house, however large that remainder is, costs 8 g.p.
  
For example, a home is built for three 3rd level characters, who must each spend 3,000 g.p. towards the price of the home.  They then spend an additional 750 g.p., enabling three other persons to live in the home, who will not benefit from itHowever, should this number increase by one additional person, or should any of the characters [[Experience Level|gain even one level]], the home will seem overcrowded and unsatisfying, and therefore the benefits for all will be lostIf one person were to move out, however, those remaining could share out the space again in a manner that would benefit the most persons.
+
Note that it's not possible to build an unpleasant shed adjoined to the "comfortable" space and expect this will serviceIf the space is self-sustaining, without egress except through a door to the outside, then the building may be exactly 425 sq.ft. at a cost of 10 g.p. per sq.ftBut any part that is adjoined inside to the comfortable space must also be at least 5 g.p. per sq.ft. in its own right.
 +
-----
 +
<br>
  
It is therefore necessary for the would-be residents to plan for the future, not only in the needs they may one day possess, but also for the number of other persons they may wish to have live with them.
+
See [[Architectural Aesthetics (sage study)]]
  
The number of g.p. above does not include the time or cost of property, labor and other insundries needed to build the home.
+
[[Category: Don't Review until 2023]]
<br>
 
<br>
 
See [[Architectural Aesthetics (sage study)|Architectural Aesthetics]]
 

Latest revision as of 21:50, 20 June 2022

Bring Comfort.jpg

Bring Comfort is an amateur-status sage ability that enables the character to design a building so that it can provide a special comfort for the occupants. Through the building's shape, it's walls, window and stairwells, several occupants may gain special benefits that only they can enjoy.

  • Increases the possibility of a successful fertility by 10%, if a pregnancy is desired. This benefit is applied if the woman is comfortable and not the male.

When creating a space where multiple persons may obtain this comfort, each person requires a minimum of 425 sq.ft. Thus a building were to bring comfort to three persons, the size of the building could be no less than 1,275 sq.ft. In the case of a married couple, a single space bringing comfort for both requires only 600 sq.ft. Once the building is built, no other persons can receive this kind of comfort from it.

Construction

The minimum cost of the labour and materials for the building must be at least 5 g.p. per square foot, for the building overall, regardless of the size. The smallest possible space it can provide would be 425 sq.ft. For the "comfortable" space, this number must be doubled — but remaining parts of the building need not be increased.

For example, George is building a "comfortable" house for himself which, we might suppose, will cost him 8 g.p. per sq.ft. in labour and materials, because he wishes to be most ostentatious. 425 sq.ft. of that building therefore costs him 16 g.p. per sq.ft.; the remainder of the house, however large that remainder is, costs 8 g.p.

Note that it's not possible to build an unpleasant shed adjoined to the "comfortable" space and expect this will service. If the space is self-sustaining, without egress except through a door to the outside, then the building may be exactly 425 sq.ft. at a cost of 10 g.p. per sq.ft. But any part that is adjoined inside to the comfortable space must also be at least 5 g.p. per sq.ft. in its own right.



See Architectural Aesthetics (sage study)