Difference between revisions of "Bring Comfort (sage ability)"

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[[File:Bring Comfort.jpg|right|500px|]]
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[[File:Bring Comfort.jpg|right|525px|thumb]]
A principle of building that proclaims the comfort of the occupant is of greatest importance, and that all conditions of the building's design must adhere to that principleThis argues that the building is like a living thing, and that it brings an innate sustenance, security and feeling of well-being, through its shape, its walls, its windows and stairways.  The building, therefore, should be built exclusively for its occupants; no two occupants are alike and therefore no two interiors can be alike, in terms of shape, materials and aesthetics.
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'''Bring Comfort''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that enables the character to design a building so that it can provide a special comfort for the occupantsThrough the building's shape, it's walls, window and stairwells, several occupants may gain special benefits that only they can enjoy.
  
The character is imbued with an ability to obtain sufficient knowledge through meeting with the would-be occupant to design a residence of redoubtable comfort.  Each occupant will have their own room, with common and work spaces, and access to other spaces as specified by the needs of the dwellers who will live there.  Once the home is lived in for a month or more, the occupants will gain benefits as follows:
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* [[Aid Rest (sage ability)|Aids rest]], in that when the occupant seeks to heal, the building's space enables the character to [[Healing|heal]] [[Hit Points|hit points]] and [[Injury|injuries]] as though possessing two [[Experience Level|levels]] or [[Hit Dice|hit dice]] more than the character has.
:*The home will provide the effects of [[Aid Rest (sage ability)|aid rest]], enabling individuals within to [[Healing|heal]] [[Hit Points|hit points]] and [[Injury|injuries]] as though two [[Experience Level|levels]] or [[Hit Dice|hit dice]] higher than ordinary.
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:*[[Ability Checks|Ability checks]] are granted a +2 bonus if the [[Instruction (sage study)|instruction]] takes place within the home or its environs.
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* [[Ability Checks|Ability checks]] receive a +2 bonus, including situations where the character is being [[Instruction (sage study)|instructed]] or when the occupant is recovering from a [[Disease|disease]].
:*Reduces the degree of [[Disease|disease]] by one-half point, lessening the chance that a disease will be either severe or terminal in nature, so long as the sufferer is laid in the home.
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:*Improves the chance of a successful fertility by 10%, if [[pregnancy]] is desired.
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* Increases the possibility of a successful fertility by 10%, if a [[Pregnancy|pregnancy]] is desired. This benefit is applied if the woman is comfortable and not the male.
:*Widens the range of safe temperature from [[Chilly Conditions|chilly]] to [[Balmy Conditions|balmy]] if a [[Malady Checks|malady check]] might be required.
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:*Raises the charisma of all individuals by 1 point when at home.
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When creating a space where multiple persons may obtain this comfort, each person requires a minimum of 425 sq.ftThus a building were to bring comfort to three persons, the size of the building could be no less than 1,275 sq.ft.  In the case of a married couple, a single space bringing comfort for both requires only 600 sq.ft.  Once the building is built, no other persons can receive this kind of comfort from it.  
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These are benefits which can be enjoyed only by those persons for whom the home was specifically designedAs can be seen below, guests may be made comfortable by the home, but they would not accrue the benefits merely by dwelling there.
 
  
 
== Construction ==
 
== Construction ==
The total raw materials of the home to be built must equal 1,000 [[Gold (metal)|gold]] [[Coin (monetary unit)|pieces]] (g.p.) per combined levels of all occupants of the dwelling who is to gain these benefits.  Persons residing with the home, or its environs, who do not receive these benefits, but be allotted 250 additional g.p. per person, to build spaces that will not infringe upon the home's benefitting occupants.  Adding occupants without these spaces will infringe on the intended occupants of the home, so that the benefits described above will not be enjoyed.  This may also occur if the character's needs increase.
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The cost of materials for the space to be specially designed must be doubled, but remaining parts of the building that are not specially built for the occupant should cost the normal amount.
  
For example, a home is built for three 3rd level characters, who must each spend 3,000 g.p. towards the price of the homeThey then spend an additional 750 g.p., enabling three other persons to live in the home, who will not benefit from it. However, should this number increase by one additional person, or should any of the characters [[Experience Level|gain even one level]], the home will seem overcrowded and unsatisfying, and therefore the benefits for all will be lost.  If one person were to move out, however, those remaining could share out the space again in a manner that would benefit the most persons.
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: '''For example''', George is building a "comfortable" house for himself which, we might suppose, will cost him 2 g.p. per sq.ft. in labour and materials425 sq.ft. of that building therefore costs him 4 g.p. per sq.ft.; the remainder, however large that remainder is, costs the normal amount.
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It is therefore necessary for the would-be residents to plan for the future, not only in the needs they may one day possess, but also for the number of other persons they may wish to have live with them.
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See [[Architectural Aesthetics (sage study)]]
  
The number of g.p. above does not include the time or cost of property, labor and other insundries needed to build the home.
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[[Category: Don't Review until 2023]]
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See [[Architectural Aesthetics (sage study)|Architectural Aesthetics]]
 

Revision as of 21:45, 20 June 2022

Bring Comfort.jpg

Bring Comfort is an amateur-status sage ability that enables the character to design a building so that it can provide a special comfort for the occupants. Through the building's shape, it's walls, window and stairwells, several occupants may gain special benefits that only they can enjoy.

  • Increases the possibility of a successful fertility by 10%, if a pregnancy is desired. This benefit is applied if the woman is comfortable and not the male.

When creating a space where multiple persons may obtain this comfort, each person requires a minimum of 425 sq.ft. Thus a building were to bring comfort to three persons, the size of the building could be no less than 1,275 sq.ft. In the case of a married couple, a single space bringing comfort for both requires only 600 sq.ft. Once the building is built, no other persons can receive this kind of comfort from it.

Construction

The cost of materials for the space to be specially designed must be doubled, but remaining parts of the building that are not specially built for the occupant should cost the normal amount.

For example, George is building a "comfortable" house for himself which, we might suppose, will cost him 2 g.p. per sq.ft. in labour and materials. 425 sq.ft. of that building therefore costs him 4 g.p. per sq.ft.; the remainder, however large that remainder is, costs the normal amount.


See Architectural Aesthetics (sage study)