Difference between revisions of "Blocks (development)"

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[[File:Carter Post.jpg|right|560px]]
 
[[File:Carter Post.jpg|right|560px]]
'''Blocks''' are physical spaces that act as locations in the game setting, with which the player characters interact.  When describing humanoid-made locations, blocks will typically fit within an hexagonal area that is 145 yards in diameter — but a block may describe a notable feature surrounded by a prevalent topography, vegetation or civilisation.  Naturally-occurring "blocks" are often much larger, but may be considered a collection of adjacent block-sized hexes sharing the same characteristics.  The blocks that can be found in the world setting are distributed according to their [[Development Levels|development level]].
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'''Blocks''' are physical spaces that act as locations in the game setting, with which the player characters interact.  When describing built locations, blocks will typically fit within an hexagonal area that is 145 yards in diameter — but a block may describe a notable feature surrounded by a prevalent topography, vegetation or civilisation.  [https://en.wikipedia.org/wiki/Natural_environment Natural environment] "blocks" are often much larger, but may be considered a collection of adjacent block-sized hexes sharing the same characteristics.  The blocks that can be found in the world setting are distributed according to their [[Development Levels|development level]].
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== DEV-5 ==
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=== Village ===
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==== Housing ====
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'''Water village:''' small settlement constructed on a tidal mud flat, freshwater pond or marshland, with houses on pillars or jetties, allowing direct access to boats tied to each house. The village is often reachable only by boat.
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==== Landscapes ====
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'''Protected Beach:''' with fishing boats that are pulled high upon the beach to protect them from storms, with boats light enough to be carried; the settlement is located behind the beach in trees or among protective rocks.

Revision as of 16:56, 7 June 2020

Carter Post.jpg

Blocks are physical spaces that act as locations in the game setting, with which the player characters interact. When describing built locations, blocks will typically fit within an hexagonal area that is 145 yards in diameter — but a block may describe a notable feature surrounded by a prevalent topography, vegetation or civilisation. Natural environment "blocks" are often much larger, but may be considered a collection of adjacent block-sized hexes sharing the same characteristics. The blocks that can be found in the world setting are distributed according to their development level.

DEV-5

Village

Housing

Water village: small settlement constructed on a tidal mud flat, freshwater pond or marshland, with houses on pillars or jetties, allowing direct access to boats tied to each house. The village is often reachable only by boat.

Landscapes

Protected Beach: with fishing boats that are pulled high upon the beach to protect them from storms, with boats light enough to be carried; the settlement is located behind the beach in trees or among protective rocks.