Attack of Opportunity

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Revision as of 22:07, 15 August 2020 by Tao alexis (talk | contribs) (Created page with "An '''attack of opportunity''' may occur if any combatant travels with a stride greater than 1 hex per action point (AP)...")
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An attack of opportunity may occur if any combatant travels with a stride greater than 1 hex per action point (AP). Each enemy within reach of the travelling combatant may, on the traveller's turn, pause the traveller after the expenditure of 1 AP, to attack with a missile weapon or sufficiently reaching pole arm. The enemy must have the weapon used for the attack in hand; and, in the case of fired weapons, the weapon must be loaded. The enemy cannot be engaged in melee, nor be stunned; nor is the enemy able to move in addition to making the attack of opportunity.