Difference between revisions of "Animal Trance (spell)"

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[[File:Animal Trance (spell).jpg|thumb|right|480px]]
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{{Spelltable
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| name = Animal Trance
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| range = 25 ft. +5 ft. per level
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| duration = 3 rounds per level
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| area of effect = 3 hit dice per level
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| casting time = 1 round
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| save = negates
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| level = [[Bard 1st Level Spells|bard (1st)]]
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}}
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Causes mammals, birds, reptiles or amphibians of 1 to 3 [[Intelligence (ability stat)|intelligence]] to become enthralled and take no action. This requires the character to play music, speaking prose or poetry, or [[Cooking (sage ability)|cooking]].  If the bard moves while performing these tasks, those creatures so affected will follow along at the edge of the bard's spell range ~ so long as doing so brings them no harm.
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Enthralled animals can be led into traps or exposed to attack, if the bard takes the proper steps.
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If any damage is caused to an enthralled creature or if the bard's song is disrupted, the spell is broken.
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Revision as of 23:37, 10 March 2020

Animal Trance (spell).jpg
Animal Trance
Range 25 ft. +5 ft. per level
Duration 3 rounds per level
Area of Effect 3 hit dice per level
Casting Time 1 round
Saving Throw negates
Level bard (1st)

Causes mammals, birds, reptiles or amphibians of 1 to 3 intelligence to become enthralled and take no action. This requires the character to play music, speaking prose or poetry, or cooking. If the bard moves while performing these tasks, those creatures so affected will follow along at the edge of the bard's spell range ~ so long as doing so brings them no harm.

Enthralled animals can be led into traps or exposed to attack, if the bard takes the proper steps.

If any damage is caused to an enthralled creature or if the bard's song is disrupted, the spell is broken.