Difference between revisions of "Animal Physiology (sage study)"

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Similar in some ways to [[Medicine (sage study)|Medicine]], the study of physiology allows for the maintenance and restoration of health in animals (and to some degree in persons & humanoids). This includes treating illness and preventing the effects of poison and magical attacks. Physiology in terms of the game should be treated as more of an art than a science, since even by the middle of the 17th century, many veterinary practices continued to be traditional rather than the result of experimentation or examination.
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Each physiologic practice included below is a useful procedure, developed chiefly by herders, husbandmen and cavalry soldiers, who did not have easy access to spells and magical cures, those things being reserved for the upper classes (who were not inclined to share). It must be noted that in while in the real world, bloodletting is a practice that offers little aid, in D&D this practice can easily be reimagined as something effective in the treatment of animals injured in peculiar ways. This is in no way less credible than the game's invention of magic.
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In many ways, veterinary medicine is more helpful than what has been supposed here at the initiation of this entry.
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=== Amateur ===
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* '''[[Aid Rest (sage ability)|Aid Rest]]:''' increases hit points restored from [[Rest (healing)|rest]].
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* '''[[Binding Wounds (sage ability)|Binding Wounds]]:''' improves skill at ending hit point damage caused by [[Wounds|wounds]].
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* '''[[Diagnose & Treat Farmyard Disease (sage ability)|Diagnose & Treat Farmyard Disease]]:''' identifies a disease affecting a domestic animal's health; provides basic treatment.
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* '''[[Horseshoeing (sage ability)|Horseshoeing]]:''' care of the equine's hoof, including trimming, balancing and the placement of shoes.
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=== Authority ===
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* '''Diagnose & Treat Common Disease'''
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* '''Neuter & Spay'''
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See [[Druid Sage Abilities|Druid's Sage Abilities]]

Revision as of 13:15, 4 March 2020

Similar in some ways to Medicine, the study of physiology allows for the maintenance and restoration of health in animals (and to some degree in persons & humanoids). This includes treating illness and preventing the effects of poison and magical attacks. Physiology in terms of the game should be treated as more of an art than a science, since even by the middle of the 17th century, many veterinary practices continued to be traditional rather than the result of experimentation or examination.

Each physiologic practice included below is a useful procedure, developed chiefly by herders, husbandmen and cavalry soldiers, who did not have easy access to spells and magical cures, those things being reserved for the upper classes (who were not inclined to share). It must be noted that in while in the real world, bloodletting is a practice that offers little aid, in D&D this practice can easily be reimagined as something effective in the treatment of animals injured in peculiar ways. This is in no way less credible than the game's invention of magic.

In many ways, veterinary medicine is more helpful than what has been supposed here at the initiation of this entry.

Amateur

Authority

  • Diagnose & Treat Common Disease
  • Neuter & Spay

See Druid's Sage Abilities