Difference between revisions of "Alter Self (spell)"

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[[File:Alter Self (spell).jpg|right|490px|thumb]]
 
[[File:Alter Self (spell).jpg|right|490px|thumb]]
'''Alter self''' is able to dramatically adjust the shape of the caster's physical form, though the end result must still be that of a humanoid.  Unlike the 1st level spell, [[Change Self (spell)|change self]], alter self is not an illusion, but provides a real physical change.
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'''Alter self''' is a spell that's able to dramatically adjust the caster's physical form, with an end result that must be that of a humanoid.  Unlike the 1st level spell, [[Change Self (spell)|change self]], alter self is not an illusion, but provides a real physical change.
  
 
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Thus the caster is able to adjust his or her eyes so as to possess [[Infravision|infravision]], or hands to become serviceable [[Claw (attack)|claws]], or even to achieve the ability to [[Water Breathing (sage ability)|breathe water]] by developing the gills possessed by [[Mermen|mermen]] and [[Sahuagin|sahuagin]].  Through the spell, the caster is able to raise or lower [[Strength (ability stat)|strength]] by 2 pts.; no other [[Ability Stats|ability stat]] may be so adjusted.
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For this reason, the caster is able to adjust his or her eyes so as to possess [[Infravision|infravision]], transforming hands into [[Claw (attack)|claws]], or even achieve the ability to [[Water Breathing (sage ability)|breathe water]] by developing gills such as those of [[Mermen|mermen]] or [[Sahuagin|sahuagin]].  Note that none of the character's [[Ability Stats|ability stats]] are affected by the spell.
  
Because the caster is physically altered and the spell isn't an illusion, the caster's clothes and equipment aren't adjusted.  If a shift is made into a creature of greater mass, the caster's clothes will be damaged in the transformation.
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Because the caster is physically altered and the spell isn't an illusion, both clothes and equipment remain unchanged.  If the transformation involves becoming a creature of greater mass, the caster should disrobe first so as not to damage his or her clothing or gear.
  
 
== Adjustments for Size ==
 
== Adjustments for Size ==
Apparent height and weight may be adjusted either upwards or downwards by 20%, cumulative per level of the caster.
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Height and weight may be adjusted either upwards or downwards by 20%, cumulative, per level of the caster.
  
: '''For example''', a 200 lb. caster of 3rd level choosing to ''shrink'' would multiply his or her size progressively by 0.8 x 0.8 x 0.8, ending with a weight of 102 lb.  Calculating for three dimensions, this would make a 6 ft. caster approximately 4 ft. 9 in. tall.
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: '''For example''', a 200 lb. caster of 3rd level choosing to ''shrink'' could multiply his or her size progressively by 0.8 x 0.8 x 0.8, for a weight of 102 lb.  Calculating for three dimensions, this could make a 6 ft. caster approximately 4 ft. 9 in. tall.  Despite the increase or decrease in [[Hit Points per Die|body mass]], the caster's [[Hit Points|hit points]] are not adjusted.
  
Because of increased or decreased [[Hit Points per Die|body mass]], the caster must also adjust his or her [[Hit Points|hit points]] (h.p.) either upwards or downwardsFor each two degrees of shrinking, the caster reduces his or her total by 1 h.p.  Thus, a 9th level caster choosing to shrink as far as possible would temporarily lose 4 h.p.  When gaining mass, the caster adds 1 h.p. per degree of enlarging.
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== Doppelganger ==
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The caster can nearly duplicate the exact appearance of another humanoid, well enough to fool nearly anyone; only the original or the original's family will recognise the deceptionThe spell obviously provides no details of the original's life or knowledge — so there's always the possibility of a suspicion arising when the caster fails to accurately answer questions.
  
No more than 8 h.p. may be lost through shrinking; there is no limit as to how many h.p. are gained.
 
 
== Doppelganger ==
 
The caster can nearly duplicate the exact appearance of another humanoid, well enough to pass the inspection of any person except the original or the original's immediate family (mate or children; the original's parents can be fooled).  The spell obviously provides no details of the original's life or knowledge, however, so any extended conversation with an [[Ally|ally]] or [[Follower|follower]] of the associate is bound to produce suspicion.
 
  
[[Category: Illusionary Spells]]
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[[Category: Illusionary Spells]][[Category: Don't Review until 2024]]

Latest revision as of 02:07, 14 August 2023

Alter Self (spell).jpg

Alter self is a spell that's able to dramatically adjust the caster's physical form, with an end result that must be that of a humanoid. Unlike the 1st level spell, change self, alter self is not an illusion, but provides a real physical change.

Alter Self
Range self
Duration 20-80 rounds +10 per level
Area of Effect self
Casting Time 1 round
Saving Throw none
Level illusionist (2nd)

For this reason, the caster is able to adjust his or her eyes so as to possess infravision, transforming hands into claws, or even achieve the ability to breathe water by developing gills such as those of mermen or sahuagin. Note that none of the character's ability stats are affected by the spell.

Because the caster is physically altered and the spell isn't an illusion, both clothes and equipment remain unchanged. If the transformation involves becoming a creature of greater mass, the caster should disrobe first so as not to damage his or her clothing or gear.

Adjustments for Size

Height and weight may be adjusted either upwards or downwards by 20%, cumulative, per level of the caster.

For example, a 200 lb. caster of 3rd level choosing to shrink could multiply his or her size progressively by 0.8 x 0.8 x 0.8, for a weight of 102 lb. Calculating for three dimensions, this could make a 6 ft. caster approximately 4 ft. 9 in. tall. Despite the increase or decrease in body mass, the caster's hit points are not adjusted.

Doppelganger

The caster can nearly duplicate the exact appearance of another humanoid, well enough to fool nearly anyone; only the original or the original's family will recognise the deception. The spell obviously provides no details of the original's life or knowledge — so there's always the possibility of a suspicion arising when the caster fails to accurately answer questions.