Difference between revisions of "Aid (spell)"

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{| class="wikitable"
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[[File:Aid.PNG|thumb|520px|]]
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| Range|| touch
 
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| Duration || 2 +2 rounds per level; see below
 
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| Area of Effect|| 1 creature
 
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| Casting Time|| 1 round
 
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| Saving Throw|| none
 
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| Level|| [[Cleric 2nd Level Spells|cleric (2nd)]]
 
|}
 
  
Increases the total hit points of the recipient by 10-20 (2d6+8), even though this may mean more than the character’s natural total.
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{{Spelltable
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| name = Aid
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| range = touch
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| duration = 2 +2 rounds per level; see below
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| area of effect = 1 creature
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| casting time = 1 round
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| save = none
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| level = [[Cleric 2nd Level Spells|cleric (2nd)]]
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}}
  
The spell also improves the recipient’s ‘to hit’ die by 1 point.
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Increases the total [[Hit Points|hit points]] of the recipient by 10-20 (2d6+8), potentially improving the recipient's total beyond the natural maximum.  For example, Albert has a natural maximum of 14 hp; at present, Albert has 9 hp.  Once the spell is cast, Albert's hp are increased by 17 points, to a total of 26, of which 5 are counted as '''[[Healing|healing]]'''.  Albert's natural maximum remains unchanged; those added points that restored him to full are permanent.  The hit points above his normal number, however, will only last for 2 [[Combat Round|rounds]], +2 rounds per [[Experience Level|level]] of the caster.
  
The spell will permanently heal hit points less than the character’s natural total, but those above that total will last only for the duration of the spell.
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For the spell duration, the recipient also receives a +1 [[Roll to Hit|to hit]] bonus.
  
The points from the spell cannot be shared around to more than one recipient.
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Unlike [[Cure Light Wounds (spell)|cure light wounds]], [[Cure Serious Wounds (spell)|cure serious wounds]] or [[Cure Critical Wounds (spell)|cure critical wounds]], the aid spell cannot be shared among multiple recipients.
 
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<br>
See [[Cleric 2nd Level Spells|Cleric 2nd Level (spells)]]
 
 
 
[[Category:Clerical Spells]]
 

Revision as of 22:36, 23 July 2020

Aid
Range touch
Duration 2 +2 rounds per level; see below
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Increases the total hit points of the recipient by 10-20 (2d6+8), potentially improving the recipient's total beyond the natural maximum. For example, Albert has a natural maximum of 14 hp; at present, Albert has 9 hp. Once the spell is cast, Albert's hp are increased by 17 points, to a total of 26, of which 5 are counted as healing. Albert's natural maximum remains unchanged; those added points that restored him to full are permanent. The hit points above his normal number, however, will only last for 2 rounds, +2 rounds per level of the caster.

For the spell duration, the recipient also receives a +1 to hit bonus.

Unlike cure light wounds, cure serious wounds or cure critical wounds, the aid spell cannot be shared among multiple recipients.