Difference between revisions of "Aid (spell)"

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Increases the total hit points of the recipient by 10-20 (2d6+8), even though this may mean more than the character’s natural total.
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Increases the total [[Hit Points|hit points]] of the recipient by 10-20 (2d6+8), potentially improving the recipient's total beyond the natural maximum.  For example, Albert has a natural maximum of 14 hp; at present, Albert has 9 hp.  Once the spell is cast, Albert's hp are increased by 17 points, to a total of 26, of which 5 are counted as ''healing''.  Albert's natural maximum remains unchanged; those added points that restored him to full are permanent.  The hit points above his normal number, however, will only last for 2 [[Combat Round|rounds]], +2 rounds per [[Experience Level|level]] of the caster.
  
The spell also improves the recipient’s ‘to hit’ die by 1 point.
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For the spell duration, the recipient also receives a +1 [[Roll to Hit|to hit]] bonus.
  
The spell will permanently heal hit points less than the character’s natural total, but those above that total will last only for the duration of the spell.
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Unlike [[Cure Light Wounds (spell)|cure light wounds]], [[Cure Serious Wounds (spell)|cure serious wounds]] or [[Cure Critical Wounds (spell)|cure critical wounds]], the aid spell cannot be shared among multiple recipients.
 
 
The points from the spell cannot be shared around to more than one recipient.
 
 
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Revision as of 00:08, 19 February 2020

Aid
Range touch
Duration 2 +2 rounds per level; see below
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Increases the total hit points of the recipient by 10-20 (2d6+8), potentially improving the recipient's total beyond the natural maximum. For example, Albert has a natural maximum of 14 hp; at present, Albert has 9 hp. Once the spell is cast, Albert's hp are increased by 17 points, to a total of 26, of which 5 are counted as healing. Albert's natural maximum remains unchanged; those added points that restored him to full are permanent. The hit points above his normal number, however, will only last for 2 rounds, +2 rounds per level of the caster.

For the spell duration, the recipient also receives a +1 to hit bonus.

Unlike cure light wounds, cure serious wounds or cure critical wounds, the aid spell cannot be shared among multiple recipients.