Self-play: a D&D Tutorial

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This page, presenting an example of automated self-play, has been created as an demonstration of the "house rules" written and advanced in this D&D wiki. These rules and the interpretation thereof have accumulated over years of play and consideration — in some cases to curtail the game actions of players, and otherwise to permit new possibilities for player advancement. As established by centuries of game mechanics, choices and payoffs, rules should not be "flexible," nor subject to "re-interpretation" as a means to achieve the player's success. In play, there must be boundaries that cannot be crossed. Success is achieved by making the right choices, while acting within the game's limitations, while taking risks that include the possibility of failure. In D&D, failure means death.