Detect Malevolence (spell)
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Jump to navigationJump to searchRange | self |
Duration | 10 +5 rounds per level |
Area of Effect | 10 ft. wide, 120 ft. path |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st); mage (2nd) |
Reveals enemies of the cleric, defined as any who wish to harm or threaten the cleric’s self or companions.
The spell will distinguish the degree of threat, being faint, moderate, strong or overwhelming. The lack of malevolence should indicate those who wish to aid the cleric and his or her companions.
Only the threat from living beings is detected, regardless of the being’s intelligence. Traps and unsafe ground are not detected.