Underwater Adventures
Underwater Adventures embodies those parts of the game campaign taking place in the watery environment of oceans, seas and lakes, which are strange and provocative places for the player characters to explore. The mysterious lands under the sea are also home to numerous, ancient submarinal races and civilisations, consisting of green realms of fish-like humanoids, also perpetually threatened by monsters. Tales of sunken loot are sure to persuade the players that opportunities for plunder put surface lairs and dungeons to shame, with such stories of pearls as large as grapefruits and ships with gargantuan piles of coin poured onto the ocean floor, waiting to be found by intrepid soldiers of fortune.
Naturally, the difficulties of exploring the ocean are as frightful as the monsters that dwell in the depths. Surface humanoids aren't designed to breathe water, nor to swim as easily as those creatures bred for the water. Great treasures there may be, but overcoming the character's inadequacies in the environment are a large part of why enormous wealth continues to languish, untouched, in such amounts. A set of special rules must be implemented for the players to observe when attempting underwater escapades; this page attempts to aid the DM in handling such adventures practically, in a manner that continues to provide the players with excitement and problems to solve.