Death
Player characters are not immune to the possibility of death, which may result from many factors: combat, disease, dehydration, necrotic damage, wounds, old age or the many possible effects resulting from the natural environment are merely the more predictable possibilities.
Now and then, characters will die through no fault of their own; they may have taken every precaution, and still an unexpected roll of the die results in the character’s death. Such moments, though potentially very distressing, should be acknowledged as part of the game. Indeed, the chance of death is critical to maintaining the game’s tension and momentum. After all, the players have succeeded in killing many an enemy with a freakish roll.
Unlike the AD&D Dungeon Master’s Guide, I do not agree that the DM has the right to arbitrate this situation. However demoralizing it may be for the party to lose a beloved character (who might die in a manner to make them beyond resurrection, such as being buried by a mountain or incinerated in a lake of lava), death is a part of the game. Ultimately, death builds character and ~ in the long run ~ produces sweeter victories in the face of great danger. The death of a character is never the end of the game.
When a character dies, the player has the option of beginning again and rolling a new character, or attempting to return their beloved character from the dead, with the use of death’s door, raise dead, resurrection, reincarnation, alter reality or wishing.
See Animate Dead