Saving Throws for Items

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When a character's body is thrown, broken or subjected to a wide range of natural and magical attacks, the character's body is not the only thing that is affected. Equipment can be damaged or incinerated, clothes can be made unwearable, substances can be rendered inert or useless and even armour can be destroyed. Therefore, when a character is subjected to any of the attacks listed below, the objects worn and carried by the character must also make a saving throw or else be ruined.

Item
material
Acid Crushing
blow
Disintegrate Electricity Fall Fireball Fire
(magical)
Fire
(normal)
Frost Lightning Normal
blow
bone or
ivory
11 16 10 20 6 12 4 3 2 8 1
book or
leather
10 4 2 20 1 8 5 4 3 13 1
ceramic or
pottery
4 18 12 19 11 5 3 2 4 2 1
cloth 12 6 3 20 2 15 14 13 1 18 1
crystal
or vial
6 19 14 20 13 5 4 3 7 15 5
gem or
pebble
3 17 7 18 4 5 3 2 1 14 2
glass 5 20 15 20 14 6 5 4 6 17 1
liquid 15 1 1 20 1 15 14 13 12 18 15
metal
(hard)
7 6 2 17 2 6 2 1 1 11 1
metal
(soft)
13 14 9 19 4 13 6 5 1 16 1
mirror 12 20 15 20 13 9 6 5 6 18 1
parchment
or paper
16 11 6 20 1 19 18 17 2 20 1
wood or
rope (thin)
9 13 6 20 2 12 10 9 1 10 1
wood or
rope (thick)
8 10 3 19 1 8 6 5 1 12 1