Difference between revisions of "Detect Malevolence (spell)"

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Reveals enemies of the cleric, defined as any who wish to harm or threaten the cleric’s self or companions.
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Reveals enemies of the caster, specifically those wishing to bring harm or threaten the caster’s self or companions. The spell will reveal the degree of threat, defining it as faint, moderate, strong or overwhelming. If no malevolence is detected by the spell at all, it should be assumed that others are open to the possibility of assisting the caster or the rest of the party.
 
 
The spell will distinguish the degree of threat, being faint, moderate, strong or overwhelming. The lack of malevolence should indicate those who wish to aid the cleric and his or her companions.
 
 
 
Only the threat from living beings is detected, regardless of the being’s intelligence. Traps and unsafe ground are not detected.
 
 
 
See [[Cleric%201st%20Level%20Spells|Cleric 1st Level (spells)]]
 
  
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The spell reveals only those threats that derive from living beings, regardless of intelligence or sentience.  Traps and unsafe ground are not detected.
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[[Category:Clerical Spells]]
 
[[Category:Clerical Spells]]

Revision as of 19:26, 13 February 2020

Detect Malevolence.jpg
Range self
Duration 10 +5 rounds per level
Area of Effect 10 ft. wide, 120 ft. path
Casting Time 1 round
Saving Throw none
Level cleric (1st); mage (2nd)

Reveals enemies of the caster, specifically those wishing to bring harm or threaten the caster’s self or companions. The spell will reveal the degree of threat, defining it as faint, moderate, strong or overwhelming. If no malevolence is detected by the spell at all, it should be assumed that others are open to the possibility of assisting the caster or the rest of the party.

The spell reveals only those threats that derive from living beings, regardless of intelligence or sentience. Traps and unsafe ground are not detected.