Difference between revisions of "Detect Malevolence (spell)"
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| Saving Throw|| none | | Saving Throw|| none | ||
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− | | Level|| [[Cleric 1st Level Spells|cleric (1st)]]; [[Mage | + | | Level|| [[Cleric 1st Level Spells|cleric (1st)]]; [[Mage 2nd Level Spells|mage (2nd)]] |
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Revision as of 02:35, 11 February 2020
Range | self |
Duration | 10 +5 rounds per level |
Area of Effect | 10 ft. wide, 120 ft. path |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st); mage (2nd) |
Reveals enemies of the cleric, defined as any who wish to harm or threaten the cleric’s self or companions.
The spell will distinguish the degree of threat, being faint, moderate, strong or overwhelming. The lack of malevolence should indicate those who wish to aid the cleric and his or her companions.
Only the threat from living beings is detected, regardless of the being’s intelligence. Traps and unsafe ground are not detected.