Difference between revisions of "Faith (sage study)"
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:*'''[[Preach (sage ability)|Preach]]''': the power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership. | :*'''[[Preach (sage ability)|Preach]]''': the power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership. | ||
:*'''[[Proselytize (sage ability)|Proselytize]]''': the skill to speak with others and encourage them to adopt the cleric's faith. | :*'''[[Proselytize (sage ability)|Proselytize]]''': the skill to speak with others and encourage them to adopt the cleric's faith. | ||
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− | + | == Authority == | |
+ | :*'''[[Bless Water (sage ability)|Bless Water]]''': the power to sanctify water and make it holy. | ||
+ | :*'''[[Holy Protection (sage ability)|Holy Protection]]''': a continuous protection from malevolence that surrounds the cleric, extending outwards for two combat hexes, that any ally of the cleric can enjoy. | ||
+ | |||
+ | == Expert == | ||
+ | :*'''[[Lay on Hands (sage ability)|Lay on Hands]]''': the power to heal others, granting 2 [[Hit Points|hit points]] per level of experience, one time per day. | ||
+ | |||
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See [[Cleric Sage Abilities]] | See [[Cleric Sage Abilities]] | ||
[[Category:Needs Rewrite]] | [[Category:Needs Rewrite]] |
Revision as of 17:26, 19 October 2021
Describes the strength of the character's confidence or trust in their religion, manifested as the power to influence the beliefs of others and bend the world towards its sacred destiny. As the character's faith grows, the character becomes free of angst or struggle with the divine will, embracing transcendence and enlightenment.
Amateur
- Preach: the power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
- Proselytize: the skill to speak with others and encourage them to adopt the cleric's faith.
Authority
- Bless Water: the power to sanctify water and make it holy.
- Holy Protection: a continuous protection from malevolence that surrounds the cleric, extending outwards for two combat hexes, that any ally of the cleric can enjoy.
Expert
- Lay on Hands: the power to heal others, granting 2 hit points per level of experience, one time per day.