Difference between revisions of "Combat"

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The combat rules included in this wiki do not attempt to simulate actual warfare between real combatants, but to provide exciting, strategic gameplay that pits the collaborative efforts of a D&D party against monsters and other enemies.  The game requires that this include the effects of chosen actions, use of weapons, armor, physical prowess, sage abilities, tactics, strategy and much, much moreThe system does not, however, delve into hit location or distinctive styles of thrust or parry, but attempts to maintain an ease of resolution which becomes much easier with practice and familiarity, both for the DM and the players.
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The combat rules outlined below make not attempt to simulate actual fighting styles or effects.  There are modifications that are made to the original AD&D model, with elements of 3rd edition, but the tactical rules included are of my own designAn ongoing attempt is made to allow flexibility for the players to be innovative, while establishing strict boundaries surrounding what is physically and realistically possible.

Revision as of 01:07, 12 July 2020

The combat rules outlined below make not attempt to simulate actual fighting styles or effects. There are modifications that are made to the original AD&D model, with elements of 3rd edition, but the tactical rules included are of my own design. An ongoing attempt is made to allow flexibility for the players to be innovative, while establishing strict boundaries surrounding what is physically and realistically possible.