Difference between revisions of "Combat"

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The combat rules included in this wiki do not attempt to simulate actual warfare between real combatants, but to provide exciting, strategic gameplay that pits the collaborative efforts of a D&D party against monsters and other enemies.  The game requires that this include the effects of chosen actions, use of weapons, armor, physical prowess, sage abilities, tactics, strategy and much, much more.  The system does not, however, delve into matters such as where persons are hit on their body (with a few exceptions), the distinctive styles of thrust or parry, but attempts to maintain an ease of resolution which becomes much easier with practice and familiarity, both for the DM and the players.
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The combat rules included in this wiki do not attempt to simulate actual warfare between real combatants, but to provide exciting, strategic gameplay that pits the collaborative efforts of a D&D party against monsters and other enemies.  The game requires that this include the effects of chosen actions, use of weapons, armor, physical prowess, sage abilities, tactics, strategy and much, much more.  The system does not, however, delve into hit location or distinctive styles of thrust or parry, but attempts to maintain an ease of resolution which becomes much easier with practice and familiarity, both for the DM and the players.

Revision as of 22:56, 11 July 2020

The combat rules included in this wiki do not attempt to simulate actual warfare between real combatants, but to provide exciting, strategic gameplay that pits the collaborative efforts of a D&D party against monsters and other enemies. The game requires that this include the effects of chosen actions, use of weapons, armor, physical prowess, sage abilities, tactics, strategy and much, much more. The system does not, however, delve into hit location or distinctive styles of thrust or parry, but attempts to maintain an ease of resolution which becomes much easier with practice and familiarity, both for the DM and the players.