Difference between revisions of "Blocks (development)"

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[[File:Carter Post.jpg|right|560px]]
 
[[File:Carter Post.jpg|right|560px]]
'''Blocks''' are physical spaces that act as locations in the game setting, with which the player characters interact.  When describing humanoid-made locations, blocks will typically fit within an hexagonal area that is 145 yards in diameter — but a block may describe a notable feature surrounded by a prevalent topography, vegetation or civilisation.  Naturally-occurring "blocks" are often much larger, but may be considered a collection of adjacent block-sized hexes sharing the same characteristics.
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'''Blocks''' are physical spaces that act as locations in the game setting, with which the player characters interact.  When describing humanoid-made locations, blocks will typically fit within an hexagonal area that is 145 yards in diameter — but a block may describe a notable feature surrounded by a prevalent topography, vegetation or civilisation.  Naturally-occurring "blocks" are often much larger, but may be considered a collection of adjacent block-sized hexes sharing the same characteristics.  The blocks that can be found in the world setting are distributed according to their [[Development Levels|development level]].

Revision as of 18:56, 6 June 2020

Carter Post.jpg

Blocks are physical spaces that act as locations in the game setting, with which the player characters interact. When describing humanoid-made locations, blocks will typically fit within an hexagonal area that is 145 yards in diameter — but a block may describe a notable feature surrounded by a prevalent topography, vegetation or civilisation. Naturally-occurring "blocks" are often much larger, but may be considered a collection of adjacent block-sized hexes sharing the same characteristics. The blocks that can be found in the world setting are distributed according to their development level.