Difference between revisions of "Fishing (technology)"
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== Development 5 == | == Development 5 == | ||
− | '''Catch Fishing''' (sub-tech): | + | '''Catch Fishing''' (sub-tech): |
Revision as of 22:50, 3 June 2020
Fishing is one of the first technologies a region develops, using skills and tools to catch fish as food.
This page discusses the techniques, skills, methods and processes associated with fishing, distinguished by the development level at which that type of fishing is available. These are then further subdivided into sub-technologies (sub-tech), tools, culture, blocks, improvements and references.
Development 4
Hand-gathering (sub-tech): the harvesting of sea foods without tools, such as picking up shellfish or kelp, digging for clams or crabs, flounder tramping, noodling, pearl diving, trout binning and [tickling].
- Blocks: natural beach, wild coastline and shore, sea cliffs, coral reefs, atolls, lagoons, headlands, grottos, rivers, lakes.
Development 5
Catch Fishing (sub-tech):