Difference between revisions of "Siege Weapon-making I (sage ability)"

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[[File:Siege Weapon-making I.jpg|right|440px|]]
 
[[File:Siege Weapon-making I.jpg|right|440px|]]
Grants material knowledge of devices designed to break or circumvent [[Castle|castle]] doors and walls, or enable attacking soldiers to scale walls and attack the defenders; and likewise, to enable defenders to prevent sieges. The ability enables the character to direct unskilled persons in the fabrication of these, so that with the necessary materials it is possible to build [[Trebuchet (siege engine)|trebuchets]], [[Catapult (siege engine)|catapults]], [[Mangonel (siege engine)|mangonels]], [[Ballista (siege engine)|ballistae]], [[Siege Tower|siege towers]], [[Battering Ram (siege engine)|battering rams]], [[Portable Shield|portable shields]], [[Oil Smelter|oil smelters]] and like machines, including ladders and hooks. These may be made to rest upon castle walls or mounted on wheels, pushed by soldiers or dragged by animals; the amateur ability, however, only enables the character to fabricate the most familiar forms of these engines.  Innovation is not permitted, nor is the creation of mystical weapons such as the [[Chinese Cannon (weapon)|Chinese cannon]].
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'''Siege Weapon-making I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] within the [[Sage Study|study]] of [[Fortification (sage study)|Fortification]], providing foundational knowledge in the construction of siege weaponry. This ability focuses on the fabrication of devices designed to breach or circumvent [[Castle|castle]] walls and gates, as well as equipment that aids attackers in scaling fortifications or defending forces in repelling sieges. It allows the character to oversee the construction of siege machines and instruct unskilled laborers in their assembly, ensuring that, given the necessary materials, a variety of siege weapons can be built.
  
The details for these specific constructions are found in the links above. The ability grants the character with an [[Apprentice Artillerist (sage ability)|apprentice's knowledge]], but does not grant competence in managing a [[Crew (artillery)|crew]] or firing accurately.
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The character is capable of directing the construction of fundamental siege engines, including [[Trebuchet (siege engine)|trebuchets]], [[Catapult (siege engine)|catapults]], [[Mangonel (siege engine)|mangonels]], and [[Ballista (siege engine)|ballistae]]. Additional equipment includes [[Siege Tower|siege towers]] for advancing troops, [[Battering Ram (siege engine)|battering rams]] for breaching doors and gates, and [[Portable Shield|portable shields]] to protect advancing forces. Defensive measures such as the [[Oil Smelter|oil smelter]], ladders, and grappling hooks are also included within the scope of this ability. Siege engines may be designed as stationary fortifications upon castle walls or as mobile structures mounted on wheels, pushed by soldiers, or dragged by animals. However, this amateur-level ability only permits the fabrication of conventional siege weapons; innovation, modification, and the development of mystical or advanced weaponry, such as the [[Chinese Cannon (weapon)|Chinese cannon]], remain beyond the character’s expertise.
  
The character will have knowledge of what materials need to be collected, whether purchased or with wood and projectiles either cut or quarried from their source. The character can therefore identify certain trees or stone outcroppings.
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The specifics of each construction are detailed in the links provided. While the ability grants an [[Apprentice Artillerist (sage ability)|apprentice's knowledge]] of siege weaponry, it does not extend to the operation, aiming, or tactical use of such devices. The character cannot independently manage an artillery [[Crew (artillery)|crew]] or ensure accurate firing.
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In addition to technical knowledge, the character possesses an understanding of the materials required to build siege weapons. This includes the ability to assess and source suitable wood for structural components and ammunition, as well as identifying quarries or natural stone outcroppings suitable for construction or projectile crafting. If necessary, the character can determine whether siege materials should be procured through purchase or harvested from the surrounding environment.
  
  
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[[Sapping (sage ability)]]
 
[[Sapping (sage ability)]]
  
[[Category: Sage Abilities]]
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[[Category: Sage Abilities]][[Category: Reviewed]]

Revision as of 19:08, 29 January 2025

Siege Weapon-making I.jpg

Siege Weapon-making I is an amateur-status sage ability within the study of Fortification, providing foundational knowledge in the construction of siege weaponry. This ability focuses on the fabrication of devices designed to breach or circumvent castle walls and gates, as well as equipment that aids attackers in scaling fortifications or defending forces in repelling sieges. It allows the character to oversee the construction of siege machines and instruct unskilled laborers in their assembly, ensuring that, given the necessary materials, a variety of siege weapons can be built.

The character is capable of directing the construction of fundamental siege engines, including trebuchets, catapults, mangonels, and ballistae. Additional equipment includes siege towers for advancing troops, battering rams for breaching doors and gates, and portable shields to protect advancing forces. Defensive measures such as the oil smelter, ladders, and grappling hooks are also included within the scope of this ability. Siege engines may be designed as stationary fortifications upon castle walls or as mobile structures mounted on wheels, pushed by soldiers, or dragged by animals. However, this amateur-level ability only permits the fabrication of conventional siege weapons; innovation, modification, and the development of mystical or advanced weaponry, such as the Chinese cannon, remain beyond the character’s expertise.

The specifics of each construction are detailed in the links provided. While the ability grants an apprentice's knowledge of siege weaponry, it does not extend to the operation, aiming, or tactical use of such devices. The character cannot independently manage an artillery crew or ensure accurate firing.

In addition to technical knowledge, the character possesses an understanding of the materials required to build siege weapons. This includes the ability to assess and source suitable wood for structural components and ammunition, as well as identifying quarries or natural stone outcroppings suitable for construction or projectile crafting. If necessary, the character can determine whether siege materials should be procured through purchase or harvested from the surrounding environment.


See also,
Fortification (sage study)
Siege Weapon-making II (sage ability)
Sapping (sage ability)