Difference between revisions of "Malady Checks"
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== Table == | == Table == | ||
+ | {| class="wikitable" style="float:right; margin-left: 25px; background-color:#d4f2f2;" | ||
+ | |+Malady Table | ||
+ | ! style="width: 45px|Roll (d100) !! style="width: 425px|Result | ||
+ | |- | ||
+ | | -- || Trip and stumble results in a hard bruise that lasts from 2-4 days; movement during that time cannot exceed stride-1 |
Revision as of 00:32, 15 August 2023
Malady Checks are an unpleasant part of every individual's life, as the word "malady" is used in-game as a blanket term for mishaps, illnesses, setbacks, inconveniences and such like. No character is exempt from these rolls, regardless of their prestige or ability — because anyone might, at any time, have a bad day. Checks are made randomly, once per game session, or whenever characters find themselves in especially dangerous circumstances. Some are dire and potentially fatal, while others merely create problems. As time passes, expect more and more possibilities to be added to the list.
The chance of a wholly random malady occurring is 1 in 20. It's suggested that every member of the party rolls a d20 and calls out their number; the DM also throws a d20, or rolls one using a cup without revealing it until the players have rolled. Any player's roll that matches that of the DM suffers a malady.
Table
Roll (d100) | Result |
---|---|
-- | Trip and stumble results in a hard bruise that lasts from 2-4 days; movement during that time cannot exceed stride-1 |