Difference between revisions of "Identify Clean Water (sage ability)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
'''Identify clean water''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Forester (sage study)|Forester]], which allows the character to ascertain that naturally occurring water is safe to drink, largely though observation, odor, testing a bit of the water against one's tongue and the appearance of the surrounding vista. For convenience sake, the purity of the water can be judged on a purity scale of 1 to 20. A table for the meaning behind each rating is listed below. Most water that is found in nature will come from one of these sources:
+
'''Identify clean water''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Forester (sage study)|Forester]], allowing the character to determine whether naturally occurring water is safe for drinking. The ability relies on observation, odour, a small taste test and analysis of the surrounding environment, including the presence of plant and animal life.
 +
 
 +
Unlike magical detection methods, this skill is based on practical knowledge and experience, enabling the character to assess potential contaminants, such as mineral deposits, biological hazards, and human or animal pollution. This ability is critical for survival in the wilderness, where access to clean water can mean the difference between life and death.
 +
 
  
 
* Clear, flowing water will most likely have a purity rating of 16 to 20. Most dangerous impurities will be in the form of mining run-off or animal disease which is transmitted into the water from defecation.
 
* Clear, flowing water will most likely have a purity rating of 16 to 20. Most dangerous impurities will be in the form of mining run-off or animal disease which is transmitted into the water from defecation.

Revision as of 23:26, 16 February 2025

Identify clean water is an amateur-status sage ability in the study of Forester, allowing the character to determine whether naturally occurring water is safe for drinking. The ability relies on observation, odour, a small taste test and analysis of the surrounding environment, including the presence of plant and animal life.

Unlike magical detection methods, this skill is based on practical knowledge and experience, enabling the character to assess potential contaminants, such as mineral deposits, biological hazards, and human or animal pollution. This ability is critical for survival in the wilderness, where access to clean water can mean the difference between life and death.


  • Clear, flowing water will most likely have a purity rating of 16 to 20. Most dangerous impurities will be in the form of mining run-off or animal disease which is transmitted into the water from defecation.
  • Slow moving water will contain silt and will tend to have a rating anywhere from 5 to 17. The most dangerous impurities are naturally occurring diseases, such as black water fever or cholera, proliferating from detritus or defecation somewhere upstream.
  • Clear ponds are spring-fed water bodies that may contain algae and will have a rating of 12 to 20, depending on the surrounding terrain and vegetation. A mountain tarn with a rock or sand bottom will be purest, while a prairie or forest pond without much silt will be least pure.
  • Clear lakes are defined as water bodies that are fed by rivers; they will have a rating of anywhere from 10 to 18; like clear ponds, this will depend on terrain and vegetation.
  • Stagnant ponds and lakes will have suspended silt, detritus and growing algae, with a rating of 1 to 11. This includes freshwater stagnant marshes.


Purity ratings are as follows:

Purity Rating Water Taste Effects
20 pure, unusually fresh clean; no effect
19 pleasant 1 in 1000 chance of containing gastro-intestinal parasites
18 agreeable 1 in 100 chance of causing a gastro-intestinal disease
17 odd, earthy 1 in 10 chance of causing a gastro-intestinal disease
16 peculiar, metallic 1 in 6 chance of causing a gastro-intestinal disease
14-15 queer, stale 1 in 2 chance of any disease
13 bitter 2 in 3 chance of any disease
11-12 rank 3 in 4 chance of any disease
9-10 mouldy 3 in 4 chance of any disease, +1 severity
7-8 rancid, mouldy 5 in 6 chance of any disease, +2 severity
4-6 hint of decay, mouldy 7 in 8 chance of any disease, +3 severity
1-3 putrid, rotting 9 in 10 chance of being poisonous