Difference between revisions of "Dog Training (sage study)"
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+ | Skill at dog training covers the use of dogs as hunters, herders and trackers, as well as combatants in war, with additional skills in managing packs of dogs (especially as dog sled teams), administering to their health, breeding and recognition of breeding and a knowledge of special training techniques, enabling the learning of skills and tricks. | ||
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+ | Like horses, dogs are classified according to their primary form or function, based on size, physical ability and training. Their predatory nature makes them well suited for combat, hunting and herding, with the largest breeds most often chosen for these purposes. Some hunting and all racing dogs are bred for their leanness and speed. Bird and rodent dogs are bred for scenting capability and size (smaller, so they can fit into tight spaces in search of their quarry). Among the nobility and upper classes, certain breeds are favored for purely aesthetic characteristics. | ||
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+ | In most cases, a dog can be described by its primary function | ||
+ | * companion dogs (low energy): bred by the societal elite; kept for their aesthetic appeal and social status | ||
+ | * herd dogs (high energy): bred to control large herds of domestic animals; kept for their energy and pack mentality | ||
+ | * hound dogs (medium energy): bred to track and hunt large game; kept for their ability to sight or scent prey and run it to ground | ||
+ | * sporting dogs (medium energy): bred to chase, catch and retrieve small game; kept for their ability to execute complex tasks | ||
+ | * terrier dogs (high energy): bred to chase and kill rodents or pests; kept for their ability to outsmart and outrun the smallest prey | ||
+ | * working dogs (medium energy): bred to guard people, pull carts or sleds, or fight in battle; kept for their extreme loyalty and willingness to follow commands | ||
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+ | A dog’s total movement is typically 6 AP. It should be noted that some dogs will be slightly faster or somewhat slower, with bonus AP potentially measured in fractions of 1/2, 1/3 or 1/6. This offers some question as to a dog’s potential to win or fail to win races, when trained. | ||
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+ | For game purposes and random rolls, a dog’s Intelligence is judged to be 3-4; their Strength, 2d4 +4; their Dexterity, 2d6 +6. A dog’s size will greatly impact its Strength and Dexterity; 30lbs and smaller receive -3 Strength and +2 Dexterity; 31 to 60lbs, -1 Strength and +1 Dexterity; 61 to 90lbs, +1 Strength; 91 to 120lbs, +2 Strength and -1 Dexterity; 121 to 150lbs, +3 Strength and -2 Dexterity; and 151lbs and larger receive +4 Strength and -3 Dexterity. | ||
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Revision as of 23:38, 11 February 2020
Skill at dog training covers the use of dogs as hunters, herders and trackers, as well as combatants in war, with additional skills in managing packs of dogs (especially as dog sled teams), administering to their health, breeding and recognition of breeding and a knowledge of special training techniques, enabling the learning of skills and tricks.
Like horses, dogs are classified according to their primary form or function, based on size, physical ability and training. Their predatory nature makes them well suited for combat, hunting and herding, with the largest breeds most often chosen for these purposes. Some hunting and all racing dogs are bred for their leanness and speed. Bird and rodent dogs are bred for scenting capability and size (smaller, so they can fit into tight spaces in search of their quarry). Among the nobility and upper classes, certain breeds are favored for purely aesthetic characteristics.
In most cases, a dog can be described by its primary function
- companion dogs (low energy): bred by the societal elite; kept for their aesthetic appeal and social status
- herd dogs (high energy): bred to control large herds of domestic animals; kept for their energy and pack mentality
- hound dogs (medium energy): bred to track and hunt large game; kept for their ability to sight or scent prey and run it to ground
- sporting dogs (medium energy): bred to chase, catch and retrieve small game; kept for their ability to execute complex tasks
- terrier dogs (high energy): bred to chase and kill rodents or pests; kept for their ability to outsmart and outrun the smallest prey
- working dogs (medium energy): bred to guard people, pull carts or sleds, or fight in battle; kept for their extreme loyalty and willingness to follow commands
A dog’s total movement is typically 6 AP. It should be noted that some dogs will be slightly faster or somewhat slower, with bonus AP potentially measured in fractions of 1/2, 1/3 or 1/6. This offers some question as to a dog’s potential to win or fail to win races, when trained.
For game purposes and random rolls, a dog’s Intelligence is judged to be 3-4; their Strength, 2d4 +4; their Dexterity, 2d6 +6. A dog’s size will greatly impact its Strength and Dexterity; 30lbs and smaller receive -3 Strength and +2 Dexterity; 31 to 60lbs, -1 Strength and +1 Dexterity; 61 to 90lbs, +1 Strength; 91 to 120lbs, +2 Strength and -1 Dexterity; 121 to 150lbs, +3 Strength and -2 Dexterity; and 151lbs and larger receive +4 Strength and -3 Dexterity.
See Also,
Assassin's Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities