Difference between revisions of "Roads & Routes"

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Roads and routes are humanoid-made ways of [[Travel|travel]], which variously fall into eight categories: high road, low road, cobbled road, dirt road, cart track, cart path, path and trail.  The condition of each is determined by the amount of infrastructure present in the local 20-mile hex of the [[World (Alexis' game setting)|game world]].  Some roads cannot be used by any vehicle, or even by a mount in the hands of an amateur-skilled rider.  Better roads facilitate travel, so that greater distances may be covered in the space of a day.
 
Roads and routes are humanoid-made ways of [[Travel|travel]], which variously fall into eight categories: high road, low road, cobbled road, dirt road, cart track, cart path, path and trail.  The condition of each is determined by the amount of infrastructure present in the local 20-mile hex of the [[World (Alexis' game setting)|game world]].  Some roads cannot be used by any vehicle, or even by a mount in the hands of an amateur-skilled rider.  Better roads facilitate travel, so that greater distances may be covered in the space of a day.
  
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== Route Descriptions ==
 
'''High Roads''' are paved surfaces with even surfaces of stone blocks or concrete, that are continuously maintained.  They offer a smooth, firm purchase and very good drainage.  The roadstead is wide enough to accommodate two, three or four wagons, depending on how many hundreds of infrastructure are present in the hex.  High roads will include [[Toll Bridge|toll bridges]] of stone construction across [[River Size|rivers between 7 to 20 pts]].  Rivers or streams less than 7 pts. will be bridged and will not charge tolls.  For rivers between 20 and 28 pts., a [[River Ferry|ferry]] will be available for crossing.  [[Transhipment of Goods|Transshipment]] on boats will be available for any size of river above 28 pts.
 
'''High Roads''' are paved surfaces with even surfaces of stone blocks or concrete, that are continuously maintained.  They offer a smooth, firm purchase and very good drainage.  The roadstead is wide enough to accommodate two, three or four wagons, depending on how many hundreds of infrastructure are present in the hex.  High roads will include [[Toll Bridge|toll bridges]] of stone construction across [[River Size|rivers between 7 to 20 pts]].  Rivers or streams less than 7 pts. will be bridged and will not charge tolls.  For rivers between 20 and 28 pts., a [[River Ferry|ferry]] will be available for crossing.  [[Transhipment of Goods|Transshipment]] on boats will be available for any size of river above 28 pts.
 
== Route Descriptions ==
 
 
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Revision as of 01:17, 27 April 2021

Example of a dirt road

Roads and routes are humanoid-made ways of travel, which variously fall into eight categories: high road, low road, cobbled road, dirt road, cart track, cart path, path and trail. The condition of each is determined by the amount of infrastructure present in the local 20-mile hex of the game world. Some roads cannot be used by any vehicle, or even by a mount in the hands of an amateur-skilled rider. Better roads facilitate travel, so that greater distances may be covered in the space of a day.

Route Descriptions

High Roads are paved surfaces with even surfaces of stone blocks or concrete, that are continuously maintained. They offer a smooth, firm purchase and very good drainage. The roadstead is wide enough to accommodate two, three or four wagons, depending on how many hundreds of infrastructure are present in the hex. High roads will include toll bridges of stone construction across rivers between 7 to 20 pts. Rivers or streams less than 7 pts. will be bridged and will not charge tolls. For rivers between 20 and 28 pts., a ferry will be available for crossing. Transshipment on boats will be available for any size of river above 28 pts.

Route Limitations
on travel
distance
walking
per day
High road none NA
Low road none NA
Cobbled road none NA
Dirt road none NA
Cart track none NA
Cart path none NA
Path none NA
Trail none NA