Difference between revisions of "Ingestive Poisons"
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== Detection == | == Detection == | ||
− | The chance of detecting an ingestive poison before it is consumed is equal to 60%, minus the [[Knowledge Points|knowledge]] of the preparer. Thus, a dose created by an amateur with 11 knowledge points would be detected in food or drink with a 49% chance, from its | + | The chance of detecting an ingestive poison before it is consumed is equal to 60%, minus the [[Knowledge Points|knowledge]] of the preparer. Thus, a dose created by an amateur with 11 knowledge points would be detected in food or drink with a 49% chance, from its odour, surface oiliness or due to discoloration of the food. |
Amateur-created poisons, once consumed, will suggest that something is wrong immediately; within 1-3 rounds, the imbiber will know that the poisoning has occurred, as the first effects take place. | Amateur-created poisons, once consumed, will suggest that something is wrong immediately; within 1-3 rounds, the imbiber will know that the poisoning has occurred, as the first effects take place. |
Revision as of 18:11, 11 July 2020
Ingestive Poisons are those that must be consumed, rather than introduced into the bloodstream through an injury (insinuative poisons). The poison is prepared from herbaceous plants or fungi, with a degree of lethality, purpose and detection depending on the skill of the preparer. Some, intending to kill, will cause a lot of damage; others will cause moderate damage over long periods in order to promote nausea; still others will cause just enough damage to produce paralysis, sleep or coma. More sophisticated poisons that produce these some of these effects won't cause any damage at all, as damage undermines the stealthiness of their use. Some poisons will take effect immediately; many more sophisticated poisons won't take effect until minutes or hours after the poison has been imbibed.
Detection
The chance of detecting an ingestive poison before it is consumed is equal to 60%, minus the knowledge of the preparer. Thus, a dose created by an amateur with 11 knowledge points would be detected in food or drink with a 49% chance, from its odour, surface oiliness or due to discoloration of the food.
Amateur-created poisons, once consumed, will suggest that something is wrong immediately; within 1-3 rounds, the imbiber will know that the poisoning has occurred, as the first effects take place.